Harrison Sessions
Name: | Harrison Sessions |
---|---|
City: | harrison |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
This session we will teach the players to unbalance defenders by using changes in direction.
We will focus on how to use the defenders momentum against them. looking for the moment when the defenders are fully committed and the timing to execute the move/turn to get into space created by their approach.
Please note: there are multiple activities on the session plan, you will not cover all of these with your groups some activities are age/ability specific so please read through carefully and select the correct ones for your group based on the criteria also, each activity contains ability & skill levels within the criteria ,you as the coach must choose the correct levels for your group beginner ,intermediate or advanced
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
20x30 grid split into three channels
gates and start cones as shown on the diagram
every player with a ball
players 6-8 per channel
Instructions:
Stage 1 Repetitions ,
-players will set off from both sides of the grid and perform a turn/change of direction x2 with both feet of coaches choice (refer to coaching points) then changes pace and dribble through the right or left gate they are facing coach will decide.
Stage 2 semi opposed
-A) attackers will set off from the start cone and dribble through a gate of their choice
-D) defenders will set off at the same time but dribble through the opposite gate from the attacker's choice.
-Attackers will try to change direction using a move to unbalance the defender, once they see the defenders momentum is committed they must try and change pace to dribble through the gate to score a point.
-if the defender sees the attacker is committed to a gate they must get through the opposite gate first to steel the point ..
-players rotate to the opposite line then change roles.
Stage 3 Full opposed
-defensive player will set off and dibble to the middle of the grid just before they reach the blue cones they ill play a pass to the attacker and press
-attacker once they receive the ball they must try to get through either gate to score
-if the defender steel they transition to the attackers base line for a point
Coaching Points:
-Attacking the space forward on the field (looking to
penetrate)
-Identification of the space
-Identification of the defender
-Decision whether to turn based on the
above
-Space ahead & defender behind (cut across and dribble)
-Space behind and defender alongside (turn)
-Space ahead and defender behind (turn)
-Use of body, arms etc to fake
-Protect the ball or not? (risk vs reward)
-Distance of touch (helps next action)
-Direction of touch (based on next action)
-End product
MOVES/TURNS
-Beginner
Turning - Inside Cut
Turning - Outside Cut
-Intermediate
Turning - U turn
Turning - Step Over
-Advanced
Turning - Cryuff
Turning-Maradona
Ronaldo Chop
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
12x20 grids 2 pugs per grid
For grid set up just simply move the cones in the middle channel from the last activity, closer together this will give you the size you need for the game
D)players have balls
players 6-8 per channel
Instructions:
Game 1
PUG goals facing out
D) defenders start with the ball and play a pass to the attacking player A) the attacker must then try to score in one of the pug goals for a point.
if the defender steals they will then transition and try to score themselves.
Game 2
D)D) defenders start with the ball and play a pass to the attacking player A) the attacker must then try to get into the scoring zone past the blue cones and score in one of the pug goals for a point.
if the defender steels they will transition and dribble through the gates to gain a point.
Coaching Points:
-Attacking the space forward on the field (looking to
penetrate)
-Identification of the space
-Identification of the defender
-Decision whether to turn based on the
above
-Space ahead & defender behind (cut across and dribble)
-Space behind and defender alongside (turn)
-Space ahead and defender behind (turn)
-Use of body, arms etc to fake
-Protect the ball or not? (risk vs reward)
-Distance of touch (helps next action)
-Direction of touch (based on next action)
-End product
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
field size (20x30 4v4)
2 pugs per field
Instructions
-each age group will combine to make teams of 4v4 or 5v5, no GK
-the teams will compete in a round robin tournament
-3 points for a win 1 point for a tie and 0 points for a loss
Instructions:
- Players split up into 3-4 teams and play a round robin tournament where all teams play.
- players must not step inside the red cone areas in front of goal this will stop goaltending ,the players must shoot from outside the area
Coaching Points:
1. 3 lines of attack, defense, midfield,Forward
2.Team mates create gaps, can player in possession look to dribble into them
3.when to Dribble,Pass or Shoot
Restarts session 11
-This session we will focus on decition making from restarts and teaching the players what to look for when taking different restarts.
Principle of Play Session 3
-This session we will work on penetration 1v1
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Motor skills, change of direction (10 mins)
Organization:
20x30 grid split into three channels
gates and start cones as shown on the diagram
pinnies for progression
players 6-8 per channel
Instructions:
-A) attackers will set off from the start cone and run through a gate of their choice
-D) defenders will set off at the same time but run through the opposite gate from the attackers choice.
-Attackers will try to change direction to unbalance the defender, once they see the defenders momentum is committed they must try and change pace to get through the gate to score a point.
-if the defender sees the attacker is committed to a gate they must gets through the opposite gate first to steel the point ..
-players rotate to the opposite line then change roles.
points
the attackers will dictate which gate they want to go through defenders must follow
Coaching Points:
-Attacking the space forward on the field (looking to
penetrate)
Identification of the space
-Identification of the defender momentum/committed
-Decision whether to change direction based on the
above
-Space ahead & defender behind cut across
-Use of body, arms etc to fake
-defenders is beat change pace
Progressions:
have the players tuck pinnies in their shorts and play 1v1
move defenders start cone closer
the defender must now try to steel the attackers pinnie before they get through the gate.
CP-
teach the players to protect their asset (pinned) by planning their movement ahead to beat defender using body to shield the pinnie.
change the side the pinnie is on every time so the player can work at protecting both angles.
A gets a point by getting through the gate
D gets a point for getting the pinnie.