| Name: | Chris Hurst |
|---|---|
| City: | Wharton |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization
20 x 30 yard area. Coned off 'channel' in the middle. Players on side with a ball must dribble across the area, whre the players without a ball try to kick their ball out, if their ball is kicked out, they join the 'Bulldogs', winner is the last player with a ball, repeat, change 'Bulldogs'.
Coaching Points
1. Stay in the area
2. Head up, look around, between touches
3. Look for gaps in between Bulldogs, then take a bigger touch to get through
4. Change direction/speed/use a fake
5. DO NOT allow players to kick and chase

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization
20 x 30 yard (4 v 4) or 30 x 40 yard (6 v 6). 2 teams. Introduction of teams. Score by dribbling ball, under control, into ANY Corner area and stop the ball. If the ball goes out, dribble or kick in.
Progressions
Teams can only score in 2 Corners each (Gives direction)
Players can only move the ball forward by passing
Coachign Points
Create space for ball carrier.
Change direction.
Change Speed.
Angle and distance of support to ball carrier

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization
Free Play - Play 5 v 5 or 6 v 6 - Encourage learning outcomes from previous session parts.
Coaching Points
Create space as a team/individual
Effective Communication
Support
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Spiderman (10 mins)
Organization
20 x 25 yard area. All players in area, 2 players on outside with pinnies in their hand. Players with pinnie try to throw it (like a web) and tag players (like Spiderman's web), if player is tagged, they are it, play for 30 seconds, repeat.
Progressions
Introduce a ball per player
Call 2 numbers (players must turn)
Coaching Points
Awareness of area and traffic.
Start slow/keep ball close
change of speed - From dribble to speed dribble