Football/Soccer Session (Moderate): SF Strikers - Shooting

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Cale England

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Cale England
Name: Cale England
City: Kanata
Country: Canada
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Technical (Unopposed) - Ball Striking

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Football/Soccer Session Plan Drill (Colour): Technical (Unopposed) - Ball Striking
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Technical (Unopposed) - Ball Striking (10 mins)

Description:

  • Players get a ball and a partner and work on their ball striking across whatever distance you deem appropriate for their age and ability.
  • Put two cones as a target in between the players
  • Players receiving the ball must focus on their first touch and control the ball within 1 metre of their body
Progressions:
1. Long passes on the ground (side of foot)2. Long passes on the ground (laces)3. Long balls in the air 4. Depending on the skill level of the group, can they curl the ball?* Both feet for each progression
Skill Passes - Rabona!, Henry Fake

Key Points:

  • Where does the planted foot go?
  • Part of foot
  • Body position - lean back (high), get over the ball (low)
  • Look at the ball
  • Accuracy before power
  • Use of both feet

Football/Soccer Session Plan Drill (Colour): (Technical - Unopposed) - Technique to Shoot

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Football/Soccer Session Plan Drill (Colour): (Technical - Unopposed) - Technique to Shoot
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(Technical - Unopposed) - Technique to Shoot (15 mins)

Diagram Description:

  • In 3s - on shout of go they all run up to their ball and shoot at goal, once they have finished they quickly collect the ball and join back of a new line - encourage to work both feet during the process.

Technique:

  • stationary ball
  • angle of approach
  • plant non kicking foot
  • head and knee over ball
  • arms up and out for balance
  • ankle lock toe down
  • laces strike through ball
  • control body during contact
  • strike through follow through (step past where ball was positioned)

Progression:

  • Take a touch - touch ball forward so it is rolling to make it a more realistic exercise -  "How often do you hit a dead ball?"

Football/Soccer Session Plan Drill (Colour): Technical (Unopposed) - Quick Strike Finishing *MOD D1/D2*

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Football/Soccer Session Plan Drill (Colour): Technical (Unopposed) - Quick Strike Finishing *MOD D1/D2*
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Technical (Unopposed) - Quick Strike Finishing *MOD D1/D2* (20 mins)

Set-Up:

  • 2 cones
  • Balls in Player A's line and with the coach
  • 2 lines of players

Diagram Description:

1. Player A plays the ball forward (does not go into the 18 yard box with his touch forward) and then takes a strike on net.

2. Player A checks away towards the goal, then shows on an angle for Player B.

3. Player B plays the ball to player A who sets for player B to take a strike on net.

Once complete, players switch lines.

4. Player B makes a run to the near post, A to the far post for a cross on the ground by the coach.

Coaching points:

  • eye up to see the keeper and target then eyes to ball for a proper strike
  • after first shot happens, follow the shot for a step or 2 to then check back to the ball from the 2nd shooter
  • after the set is made, quickly get into the box for a cross from the coach (on the ground)
  • the 2 players making runs into the box must think about the timing of their runs, communicate near and far post and stagger their runs so that they don't approach the cross flat

* If players miss the net, they must get their ball when they're done to bring back to the 2 lines - no one runs through the middle! Goals stay in net. *

https://drive.google.com/file/d/1-Gb4NwRFWlNY6rh5HfdjwPQNotWSeIfK/view?usp=drive_link

Football/Soccer Session Plan Drill (Colour): Technical (Unopposed) - Quick Strike Finishing

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Football/Soccer Session Plan Drill (Colour): Technical (Unopposed) - Quick Strike Finishing
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Technical (Unopposed) - Quick Strike Finishing (20 mins)

Set-Up:

  • 4 cones, 1 ball per player (except line D)
  • 3 lines of players with 1 player on the edge of the 18 yard box

Diagram Description:

  • Player A plays the ball forward (does not go into the 18 yard box with his touch forward) and then takes a strike on net.
  • Player B plays the ball to player A who sets for player B to take a strike on net.
  • Player A after they play the set overlap player D
  • Player C plays a pass to player D who takes their first touch to the middle of the field and then plays the ball into the corner for overlapping player A who then looks for a cross.
  • Player C will make a run near post, Player B will curl their run behind player C and go far post and Player D after the ball into the corner will slide to the top of the box.
  • Player A will now look for 1 of the 3 options for a finish.

Once complete, each player brings a ball back to go to the end of a cue except for player A. The player who crosses (in this example player A) would then take up the edge of the 18 yard box.

Since A moved to D, B moves to A line, C moves to B line and D moves to the C line.

Coaching points

- eye up to see the keeper and target then eyes to ball for a proper strike

- after first shot happens, follow the shot for a step or 2 to then check back to the ball from the 2nd shooter

- after the set is made, quickly overlap the wide player

- player C ball to player D is a switch of the pitch in the attacking third (pace, type of ball, driven or lobbed?)

- player on the edge of the 18 must picture receiving this switching ball, the defender is likely goal side and closing out so first touch into the middle of the field towards the net will slow that close down and thus open up the overlapping option

- curled run from the overlapper so they can get their hips squared to their target on their cross.

- crosser must picture in their head, low ball near post, drive ball through the 6, chip back post, set to the top of the box

- the 2 players making runs into the box must think about the timing of their runs, communicate near and far post and stagger their runs so that they don't approach the cross flat

https://drive.google.com/file/d/1-Gb4NwRFWlNY6rh5HfdjwPQNotWSeIfK/view?usp=drive_link

Football/Soccer Session Plan Drill (Colour): Technical (Unopposed) - Power and Finesse

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Football/Soccer Session Plan Drill (Colour): Technical (Unopposed) - Power and Finesse
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Technical (Unopposed) - Power and Finesse (20 mins)

Set-Up:

  • Team is split into 2 teams.

Diagram Description:

  • Coach passes the ball to the player who takes their shot (power) from outside the box with their laces.
  • After the shot, the coach passes a ball around the penalty spot for the player to take a 2nd shot (finesse) with instep to place it in a corner.
  • If the player scores no goals, they are eliminated and must go behind the goal to shag balls. 
  • If the player scores once they are safe and go back to their line. 
  • 2 goals means you can choose to save a teammate already eliminated or you can CHALLENGE!! If you decide to challenge, the next opponent must score both or they are eliminated.
  • Once 1 team is completely eliminated, the game is over.

Football/Soccer Session Plan Drill (Colour): Technical (Unopposed) - Lightning ⚡

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Football/Soccer Session Plan Drill (Colour): Technical (Unopposed) - Lightning ⚡
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Technical (Unopposed) - Lightning ⚡ (30 mins)

Lightning ⚡

Players line up behind the cone, one player in net. Coach has all the balls next to the net. 

1. Coach plays the ball in and player takes a shot first time.

2. If the player scores they go to the back of the line and the keeper is out (waits behind the net). If the player misses the target or the keeper saves, that player is now in net.

3. The game continues until there is one player remaining. When a player is out and waiting behind the net, they can catch the ball off a missed shot to get back in (can't hit the ground).

* As soon as the players understand the game, pick up the pace.

* If the ball hits the crossbar, everyone is back in.

* Have players who are out collect balls to get back in ex. "Bring me three balls and you're back in!"


Football/Soccer Session Plan Drill (Colour): (Skill - Opposed) - 1v1 Pressured Shooting

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Football/Soccer Session Plan Drill (Colour): (Skill - Opposed) - 1v1 Pressured Shooting
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(Skill - Opposed) - 1v1 Pressured Shooting (20 mins)

Set-Up:

  • Players in 2 lines
  • Balls with the coach

Diagram Description:

  • Start with front players in each line, they must run around the mannequin and back through the gate as they approach the gate 
  • The ball is played forward by the coach, the 2 players must try and get to the ball first
  • Player getting to the ball 1st must try and score
  • Looking at reaction speed, awareness of touch size/direction, can they get shot of quickly, do they need to work ball to create opportunity to shoot.

Football/Soccer Session Plan Drill (Colour): SSG - King Louis

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Football/Soccer Session Plan Drill (Colour): SSG - King Louis
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SSG - King Louis (25 mins)

King Louis

2 teams in 2 18 yard box's attached. Play 5 vs 2 with the 5 having 2 touches max and the 2 having unlimitted. The 5 cannot cross into the other grid, nor can the 2. No goalie but players can go in the net and stop the shots without their hands.

Goal is to create scoring chances from the 18 with combination plays either with each other or going to their strikers to get set passes. They can of course look to play their strikers in for opportunities as well.

Coaching Points

spacing depth and width in the 18 to keep possession and set up lanes to shoot

speed of play

communication for set passes

https://drive.google.com/file/d/1-DmRaM3TAO8S6BI3x_YYd3DK_FtdC4oT/view?usp=drive_link

Football/Soccer Session Plan Drill (Colour): SSG - 3v3 in the 18

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Football/Soccer Session Plan Drill (Colour): SSG - 3v3 in the 18
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SSG - 3v3 in the 18 (25 mins)

Set-Up:

  • 3 teams of 3 (if you have any extras use as extra feeders) in the 18 yard box

Description:

  • 1 team attacking the goal, the other defending
  • When defensive team wins the ball, send to the feeders around the box and then attackers become d and vice versa
  • Feeders can shoot for the attacking team with 1 touch, only have 2 touch to play passes otherwise
  • Play for 5 minutes and rotate teams

Details:

  • movement offensively (run or post up?)
  • overload or not, when is it good or bad to
  • defensively (match up or zone?)
  • feeders on the ground or in that air, when and why?

Football/Soccer Session Plan Drill (Colour): SSG - Quick Shooting

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Football/Soccer Session Plan Drill (Colour): SSG - Quick Shooting
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SSG - Quick Shooting (25 mins)

Set-Up:

  • 2 goals
  • 6 cones
  • 1 ball + balls next to the goal
  • pinnies for 1 team + neutral bumper players

Diagram Description:

  • 6 v 6 Quick shooting game - have bumper players (neutral) outside the diamond if you want to include the whole group 
  • Diamond shape so it encourage and produces more shooting opportunities.
Coaching Points:

  • Can we get shots off quickly? - may want to limit touches to make more realistic.
  • Working on movement, creating angles and ability to strike quickly under pressure.
  • If we cant shoot can we play quickly to teammate so they can shoot.
  • Rebounds and reactions of teammates when shot is struck ie. get the rebound, back post, etc.
  • Skill moves to get a yard of space to shoot. 
  • Use proper technique when striking the ball (power? finesse?)

Conditions:

  • Bumper players on touch limit 
  • 1st time goal counts as 2 goals
  • Least favorite foot finish counts as 2 goals 

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