Football/Soccer Session (Difficult): Pre-Trial Session Combination play

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Alan Golledge, Adult Member

Profile Summary

Alan Golledge
Name: Alan Golledge
City: Sydney
Country: Australia
Rank: Elite – 7 points
Membership: Adult Member
Sport: Football/Soccer

Description

Football Problem: When our midfield players have possession moving into the front 3rd we are unable to successfully combine against an organised opponents.

Main Moment: BP

Key Principal: Combination play 1.Organised Opponent

Objective: In this session I aim to – improve the our possession in the front 3rd by creating successful combinations in central areas.

What: Unable to combine successfully

Who: #6,#8,#10,#9,#7,#11

Where: In the front 3rd central areas

When: Moving from the middle 3rd toward the 18 yard box

Why: Our #9, #11,#7 are not getting into a position to receive the ball from the midfield players.

Script:

Formation: 1-4-3-3

Past/Present/Future


Football/Soccer Session Plan Drill (Colour): PP & Progressions

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Football/Soccer Session Plan Drill (Colour): PP & Progressions
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PP & Progressions (15 mins)

Organisation:

- 15m x 30m area with half way line (may require 3 grids based on numbers)

- 6 x disks per grid

-Large goals central

Explanation:

-Play starts with a pass from a player on the outside to combine with a team mate in the middle.

-All 3 players (#11,#8, #6) or ( #9,#10,#7) in the middle must touch the ball before playing a team on the outside.

-Outside player to receive the ball and swap with the centre player.

-Pattern continues. Intensity

Progression 1:

-Dynamics stretch for players on the outside

Progression 2:

-Passing squence from #6 to #9, Any combination inbetween but every player must touch the ball before hitting GK.

-Add passive defender.

-Players follow there pass.

- Once the ball is behind the defender, defender hands the bib to another player and moves to the #6 station and restarts play.

Progression 3:

-Additional defender can win the ball. 

-Rotate defenders every couple of minutes.

Player Actions:

-Passing speed/ limit amount of passes across the grid. (Short or long accurate passes)

-Limited touches

-Move into a position to face forward.

-Play what you see 


Football/Soccer Session Plan Drill (Colour): PG

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Football/Soccer Session Plan Drill (Colour): PG
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PG (20 mins)

Organisation:

-Grid 40m x 40m (May require another grid to cater for numbers)

-4 gates x 7m wide

-8 x green disks

-4 red disks

-3 set of bibs (4 of each colour, RED,BLUE,GREEN)

Explanation:

- 8v4 (GK becomes field player)

-Ball start with #6, creates a combination with RED team.

-Team in possession can use the bouncers on the sides.

-Swap team in posession every 3 mins.

-If the defenders win the ball they can score by stopping the ball on the BLUE line = 1 point, knock the ball off the marker = 2 points. (represents hitting there #11 or #7)

Step up/Step down:

-Size of area

-Limited touches

-Bouncers can't play the ball back to the same player.

Player Actions:

-Passing speed/ limit amount of passes across the grid. (Short or long accurate passes)

-Limited touches (3/2/1)

-Move into a position to face forward.

-Play what you see

-Look for the creative flick pass with the outside of the foot.

Coaching points:

-Make sure the ball arrive with the correct weight and speed.

-Focus on combining in the middle. #6,#8,#10,#7,#11 or #9 

-Look to face forward where possible.

-Ensure players are communicating. (See/hear)


Football/Soccer Session Plan Drill (Colour): GT

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Football/Soccer Session Plan Drill (Colour): GT
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GT (25 mins)

Team Task:

-Create combinations with extra players moving through central areas to overload our opponents defence.

Organisation:

-Half field

Explanation:

-Play starts from #6.

-RED look to get either #6 or #8 into front 3rd and combine with #11,#10, #9 or #7

-If Blue get the ball they have 10 secs to hit the coach.

Player Tasks:

#9 & #10

-Look to position yourself between the central defenders.

-Combine with #7 and #11 using a Killer pass

-Make lateral runs across the defensive line and take a defender with you.

-Drive into the box as soon as you can 

#7 & #11  

-When the #6 or #8 have the ball can you make the park as wide as possible.

-Create angled runs in behind the defenders

-Move to passing lanes and combine with #8,#6, #10 or #9

#6 & #8

-Drive with the ball into the space with least amount of defenders.

- Isolate the defender by creating and overload 2v1 with either or #9 or #10.

-Look to create triangles, provide options left or right of the ball carrier.

-Look to tuck in behind the striker

Player Cues:

 - When the #6 or #8 drive forward look to position yourself to receive the ball with back to goals

- As the ball is travelling, look to check off the marker and create more space to control the ball.

-When the midfielder continues there run forward, look to ark your run in behind the defenders.

-

-

-

-

 -

Coaching cues:

-Make sure the ball is accurate and weighted correctly (must look like football) so the players are run onto the ball.

-Focus on #6 & #8 combining with either #7,#11,#9 & #10 to create an overload

-Attack space behind or inbetween defenders.

-Look to face forward where possible.

-Ensure players are communicating. (visual/hear)

-How can you help to create an overload in central areas?

-#6 & #8 If you have space in front of you, what should you do?

-#7 & 11 can you create space for the #9 & 10 to exploit?

-#10 How can you help to create an overload in central areas?

-We need combinations in the central areas to get behind their defensive lines.

Additional players not envolved, are with the Assistant Coach playing Cheva.


Football/Soccer Session Plan Drill (Colour): TG

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Football/Soccer Session Plan Drill (Colour): TG
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TG (20 mins)

Organisation:

-Half pitch 6 v 5

- 2 sets of small goals

- 3 teams of 5 + GK

Explanation:

-Play starts from Halfway.

-1 point for a goal.

Boundaries/Rules:

-Teams must maintain formation with a minimum of 2 lines.

-Once the shot has been taken the ball then starts with BLUE GK

-Offside applies. Spare player can run a flag

OBSERVE:

1) Session objective achieved? YES or NO.


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