Football/Soccer Session (Beginner): TWIN CITY UNDER 12s BLOCK 1 SESSION 6 SMALL SIDED GAMES

Profile Summary

Andrew Roscouet
Name: Andrew Roscouet
City: Beechworth
Country: Australia
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): FINISHING GAME SWITCH IT UP

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): FINISHING GAME SWITCH IT UP
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FINISHING GAME SWITCH IT UP (30 mins)

 EQUIPMENT: Footballs, Bibs, Cones, Goals, 8 - 12 Players


SESSION OBJECTIVE: For players to play whilst consolidating their learning from the previous block.


FINISHING GAME – SWITCH IT UP


OVERVIEW: Set up a small-sided game with four goals and a goalkeeper/ outfield player in each of the four goals. 

The game initially begins going horizontally, with the goalkeepers not being used being able to play as target players. 

As soon as a goal is scored, the direction of game then begins in the other direction (vertically). 

Each time a goal is scored, the game restarts from the team that scores to help this transition have footballs next to the goals to help them start the game in the other direction.


COACHING POINTS: Movement, Receiving Skills, Decision Making, Finishing Of Both Feet


PROGRESSIONS: The winner stays on, once you score the team that loses rotates with the team in the goals.


REGRESSION: Increase/decrease the size of the pitch and/or reduce the number of players


Football/Soccer Session Plan Drill (Colour): SMALL SIDED GAME NORMAL

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): SMALL SIDED GAME NORMAL
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SMALL SIDED GAME NORMAL

OVERVIEW: 

Set up a small-sided game with two goals on either side. 

Play a normal small-sided game and use constraints to help consolidate what they’ve learned from the previous block. 

You may wish to have a particular constraint for the whole game or stage the constraints in intervals to separate each game to bring out the outcomes that you wish to focus on for your players.


COACHING POINTS: 

Look at your previous block of work and consider what you feel the players need to focus on based on what they have learned so far. 

Below are some examples of different types of constraints that you may wish to use to help bring out different outcomes for the players based on what you wish to focus on.


PROGRESSION: Increase/decrease pitch size, number of players on the pitch, etc.


REGRESSION: Decrease the number of players on the pitch (increasing the number of touches each player will have)


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Animation Controls (PCs, Macs, Laptops):

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Back/Forward: Drag timeline button