Benjamin Sohier
Name: | Benjamin Sohier |
---|---|
City: | Telford |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Principles of Attack from Deep positions
Can the attackers play out to score?
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation
9 players (14 in progression)
Setup on half pitch as shown
2x Small target goals on half way
Ball starts with GK
Play out from back and work way up pitch for a player to dribble ball through either target goal
Play starts again with GK when ball is dead
Coaching Points
Unnopposed
Team Dispersal - FBs wide and high, CB split, CM approach central hole left by CB, R/LCM split between gaps of CB and FBs. ST high and central.
Speed of play
Speed of thought
Play forward if possible but avoid forcing
Maintain structure and space, important that CMs don't crowd the ball
Quality of pass, variations.
Decisiveness and incisiveness
Quality communication and information
Progression(s)
Add in opposition but maintain an attacking overload. ST, RM, CM, LM, CB, CB.
Time restriction to hit targets
Touch limit
Specific plays - through CM, through CB, through FBs
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation
Set up as shown using full half of
the pitch
18 players
- Attacking team set up 1-4-3-1
- Defending team set up 1-2-4-2
- Ball starts with Blue GK
- Attacking team must work the
ball up the pitch to score into goal
- Defending team must defend as
they would in a match, if they
win possession they can attack
the goal
- Play starts again from GK if ball goes dead
- Ball must be played out through Def or Mid
- Principles to be worked upon
Coaching Points
Team Dispersal - FBs wide and high, CB split, CM approach central hole left by CB, R/LCM split between gaps of CB and FBs. ST high and central.
Speed of play
Speed of thought
Play forward if possible but avoid forcing
Maintain structure and space, important that CMs don't crowd the ball
Split the opposition
Quality of pass, variations.
Decisiveness and incisiveness
End product
Quality communication and information
Awareness and decision making
Spacial efficiency
Work through units
Questions
What if?
When?
How?
Where?
Who?
Why?
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
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Stop
Back/Forward: Drag timeline button
Warm Up (15 mins)
Organisation
1. Juggling. Groups of 2/3/4.
2. Lines. Various dynamic and game appropriate movements/stretches
3. Possession. Red vs. Blue.