Adam Tobia
| Name: | Adam Tobia |
|---|---|
| City: | Burnaby |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4 shots per player per rotation (try to keep as high intensity and fast paced as possible.)
- Shots 1 and 2 are hit into the "SHOOTING ZONE" 1 touch to control, 1 to finish
- Shots 3 and 4 are crosses, ideally first time shots if possible, for lower ability, look for 1 touch control and 1 touch finish. ( get around cones quick to meet the cross, not standing still)
- Once all players from 1st team have gone, swap roles.
Older ages and higher skill level progression:
- Crosses in the air, encourage using head, volleys , chest etc.
- Use weaker foot to build balance.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1st Variation:
- Pass and follow your pass to stations 1 and 2,
- station 2 dribble to mannequin, attacking move and diagonal pass into running player to finish into nets.
- All players should rotate one cone, continue flow.
2nd Variation:
- bounce passes at stations 1and 2
- station 2 takes touch around manniquinn and plays pass for one time finish.
Progression:
- If big numbers, create 2 separate activities, Game - first to 10 goals
- Can we use weak foot
- Can we check of markers, delay movement around man,
- Can we play 1 touch.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Depending on numbers, split into two games or have 1 game with overloaded team with a neutral, (4v2+1, 5v2+1)
- Overloaded team looks to connect 5 passes for a point, 3 points wins the game
- Defending team looks to press, if they recover the ball, they look to score on net for a point and can use neutral to help with the attack.
Progression:
- add more passes 10=1 point.
- if defending team scores within 5 seconds, posession team does 10 pushups/situps etc.
- can we play 2 touch?
Coaching points:
- Are we creating space to make the overload count.
- Is the ball movement quick and precise?
- Are we pressing and closing down the passing angles
- Are we communicating? Counting passes etc
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
1v1 Transition game (10 mins)
2 teams split evenly, 2 goals on each end offset from each other.
- 1v1 begins, one player with ball (GREEN) attacking other team goal to try and score.
- once the player scores, the defending player leaves the field, at the same time RED adds a new player who is now the attacker, GREEN attacker now transitions and tries to defend oncoming attacker. Game flows until a desired score is met.
Notes: Can we teach our players transitioning attacking and defending principles, Quick reactions to go from scorer to defender?
- can we score early to avoid being caught too far up the field and having to chase instead of setting up and blocking the route to goal for opposition.
Progression based on skill level:
- Create a time based game, (give players 5-10 seconds to score, once time ends, next attacker goes straight in)
- add a neutral player as a bounce pass to encourage pass and move play style