Leighton Speechley-Price
| Name: | Leighton Speechley-Price |
|---|---|
| City: | Broadbeach |
| Country: | Australia |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: To encourage creativity and recognition of space openings to break lines.
Organization: 25Wx40L, 12 players minimum, 14 cones, 6 orange bibs, 6 yellow bibs, 8 balls.
Conditions of play: Ball starts with the central player who dribbles in through the end zone, it then creates a 3v3 with the objective being the team in possession is trying to work the ball into the end zone by any means necessary (dribble or pass) to penetrate. When the ball has been possessed in the end zone, the player in the end zone must run to the nearest cone, while the next group of 3 enters (from the team that's just been scored on) with a new ball. If the ball exits the square (via team orange) both teams exit and team yellow bring the ball in a new 3v3.
Key factors for application: Encouraging players to be direct and take responsibility. Sharp movements above the ball and recognizing creative ways to penetrate to the end zone. High intensity transitions.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: Penetration to create goalscoring opportunities
Organization: 35x60, 5 orange bibs, 5 yellow bibs, 5 cones, 8 balls.
Conditions of play:
Ball starts in Zone 1, (3v2) with the objective to break into Zone 2, with 2 players following in to create 4v3 to go to goal and create a goalscoring opportunity. Players have 6-8 seconds from breaking into Zone 2 to get a shot off, there is then 5 seconds added on for them to get a second shot off (working like a shot clock in basketball).
Key Factors for application:
Encouraging midfield runners above the ball. ensuring the front 2 have depth and can engage to create overloads to get shots off quickly.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Stop
Back/Forward: Drag timeline button
2v2 +4 Rondo (15 mins)
Objective: Activate the players technically for the session.
Organization: 12x12, 2 orange bibs, 8 players, 2 yellow bibs, 4 cones & 4 balls.
Conditions of play: Rondo based 2v2. Players on the outside are just used as bumpers (2 touch max) and give possession to the team that give them the ball (creating a 6v2 until a transition). 2-3 minutes work in the middle, before a rotation happens. 3-4 rotations. Score a point through combining with partner centrally and playing out to a different side than received.
Key factors for application: Body shape for players in the middle to be open to keep as many options as possible or there to disguise the direction of play. Sharp movements into spaces.