Matthew Rasitick
| Name: | Matthew Rasitick |
|---|---|
| City: | Ormskirk |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Description
Dimensions Half Pitch
Timings 4 x 4min blocks 2min rest/transition
14 players + 1 GK
Principle Stop the Switch
Key points Stop, control, defend the switch
Target Players Red team

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Challenges, Conditions or Targets Block 1:
Red team defends blue team by being compact, getting behind the ball & defending a maximum of two lanes at any time.
What if the blue team switch play to the opposite winger?
The red team will then shuffle over as a unit, staying compact and defend 2 lanes to prevent any space for the blue team.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Challenges, Conditions or Targets Block 2:
Red team defends the blue team by preventing forward passes and forcing the opposition back and around keeping play predictable. Can the red team successfully force the blue team backwards after the switch and make play predictable.
What if the blue team switch successfully and get into a crossing position?
The red team will then drop as a unit with the back four(closest fullback presses the winger in possession) covering the width of the penalty box and the two CMs picking up runners from outside the box.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Challenges, Conditions or Targets Block 2:
Red team to press the blue team aggressively in wide areas to prevent the switch and win the ball early.
What if the blue team switch successfully?
That should trigger the red fullback to aggressively try and cut the pass out when switched

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area Size
Half Pitch
Positions /Players – roles and responsibilities
Red team GK-4-2-3-1 taken out 2 wingers (Coached)
Blue team GK-4-2-3-1 taken out 2 CBs (Managed)
Timings / Blocks of Work to Rest
3 x 4 minute blocks 1 minute rest in between
Problems & Solutions x 2
Problem 1 Blues look to switch play via the 6 and look to build through the fullbacks
Solution 1 red 10 looks to press/intercept pass to blue 6, red 9 looks to press the fullbacks. Defend over 2 lanes and leave the furthest player. Players to shift across pitch when the ball switches.
Problem 2 Blues look to switch play via their 9
Solution 2 Red 6 to cover passes to blue 9 coming from deep. Red CBs can look to jump in if square passes are coming from blue wingers. Try to defend over 3 lanes and press aggressively.
Conditions / Challenges / Targets
If the red team can score after preventing a switch it is worth 3 goals
If the blue team can switch the ball from lane 1-3 and score it is worth 2 goals
Opposition Management
Make the pitch big - Maintain width - Decision making when to switch - Who can switch - Exploit the space - Ball speed
Intervention Strategies
Terminal - Tactics board, explaining formations and positions, reinforcing principles of play
Concurrent - Recognise when to press, angle of run on the press,
Walkthrough - To show success, errors or example of how you want the play to be, help the CMs positioning (not on same line)
Coaching process - To show the solutions to the problems, fix errors and positioning, to coach technical details, who to mark, when to press, force opposition wide
What If?
If the red team gets lots of success the blue 6 and fullbacks could drop deeper to give the reds more distance to cover to press them
Technical
Who marks who? Shifting across when a switch has been made. Who to press, when to press, angle of press. Make play predictable by forcing them back.
Principles of play
Force wide - Keep play predictable - Pressure on the ball - Leave furthest players
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Stop the Switch
Objectives
Red team to defend the switch of play and try to score in one of the three goals which represent wingers & ST
Description
To coach the red team in and out of possession for block 1&2 (defend the switch & control the switch) & to manage the opposition
To coach the red team in and out of possession for block 3&4 (stop the switch & reinforcement) & to manage the opposition
Coaching details
Force Wide - Keep Play Predictable - Pressure on the Ball - Leave Furthest Players
Opposition Management
The Blue team to make the pitch big, maintain width, exploit the space, ball speed
Red team
1-4-2-3-1 with back four, 2 CMs & 10
Blue team
1-4-2-3-1 with fullbacks, CM, 10, wingers & ST