Ben Bell
| Name: | Ben Bell |
|---|---|
| City: | Cardiff |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Session for high ability under 12s, focus is on passing and also making players omfoirtable in the 3-2-3 formation and seeing how it looks on the pitch.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation:
Push the cones back to create a smaller end zone and a larger playing area. 4v4+2 Neutral players who play for the team in possession and 2 Target players in the end zones. Target players can move up and down the end zone and other players cannot enter the end zone.
For 10, have a 3v3+2, area size 30x25M. If Odd numbers only have 1 neutral player.
Aim:
Aim is to pass the ball to a target player, once this is achieved the team keep possession and try to pass to the other other target man on the other side.
Coaching points:
Mechanics: ID target, Eye on the ball, Standing foot comfortable, Angle of approach, Strike centre of ball, Firm ankle, follow through.
Communication, movement, accurate passes, using both feet.
Progressions/ Regressions:
Progressions: Limit amount of passes before it has to go to a Target player. 2/3 touch maximum per person. Individual challenges regarding which foot to use and number of touches. Double points if a team is able to play to both target players without the opposition touching the ball.
Regressions: Defending can only interecpt, make the area size bigger if it's too tight or make the area smaller if the practice is becoming too open with spaces too large.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation:
Cones mark out a 3-2-3 formation, middle CB steps forward to become pivot, wide players are high and wide. Cones give players a clear idea as to where they should be when in possession of the ball.
The system allows for 10 triangles and 2 diamonds in the middle of the pitch.
Aim:
Aim is for the team to get used to the positions, keeper starts with the ball always and plays it to a defender, once the defender plays it into midfield another ball is added, these 2 balls are in circulation as the players pas it around trying to stay close to their cones. If a ball is misplaced a new ball is added from the goalkeeper.
Coaching points:
Mechanics: ID target, Eye on the ball, Standing foot comfortable, Angle of approach, Strike centre of ball, Firm ankle, follow through.
Communication, verbal and non-verbal.
Passes should be accurate enough so the receiver can play it to a teammate quickly. No more than 2 touches. Cones act as defender to begin so players look to check into space before receiving.
Progressions:
See how many passes can be made in one minute.
Make them follow each pass, this could be chaotic but encourages communication and speed of play as well as interchanging positions to maintain balance.
Add in defenders, can be placed in between cones with the challenge to try to intercept passes, if they win it back they play the ball back to the goalkeeper.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation:
40x30M, 6v6 with the goals facing backwards away from the players. For 10 players adjust the area size to 32x26M. If using odd numbers include a neutral player who plays for the team in possession. For 8, 4v4, 25x22M. The goal faced backwards is a contraint which forces players to use third man runs to score goals. Defenders not allowed beyond the by line, also Attackers aren't allowed to wait behind it, could use the byline as a offside line to ensure third man runs occur.
Start with free play, add in conditions, finish with free play.
Aim:
Aim is to score more goals than the Opposition.
Coaching points:
Mechanics:ID target, Eye on the ball, Standing foot comfortable, Angle of approach, Strike centre of ball, Firm ankle, follow through.
Timing of the run, timing of the pass, Communication.
Progressions/ Regressions:
Progressions: A defender is allowed to make a recover run. Another forward can join in and support creating a 2v1. Adjust area size, if its too stretched make the area smaller, or bigger to achieve more success and longer passes. Give each time 1 minute to discuss tactics and other ways to improve.
Regressions: Add in neutral players to provide overloads and create opportunities. Adjust the area size.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Speed endurance warm up (10 mins)
Organisation
Cones in a square, 12M apart, one player on each cone with a player stood in the middle. Player in the middle holds a bib. Can use 4v1 in a square, but lots of shapes can be used dependant on numbers as long as the distances between cones are all similar.
Aim
Players on outside move to another cone, can only move forwards and sideways, not diagonally. Player in the middle, looks to get to an empty cone, if they do they swap places with the player without a cone.
Coaching points
Speed endurance: The ability to make repeated sprints Fast handovers are ideal and should be encouraged. Running on the balls of your feet is a more efficient way of running.
Progressions/ Regressions
Progressions: Outside players can turn back after leaving their cone. Outside players can have a football, this encourages dribbling and turning. Defender could have a football as well.
Regressions: Adjust size of the shape. Coach calls go when defender is set.