Jack Garside
| Name: | Jack Garside |
|---|---|
| City: | Todmorden |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
10 - 10:15 boxes and warm up
10:15 - 10:30 Principal Rondo
10:30 - 11:00 - combo box (GKs needed) 2 min reps (1 min rest) x 7
11:00 - 11:30 - Phase - 4 blocks 5 mins (2 mins rest)
11:30 - 11:50 - SSG - 2 blocks of 8 mins (3 min rest)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Combination box
Area Size
- 34x14 (Maybe 36x16)
- end zones 9 yards
Process
- Keep possession - must be played by one of midfield 3 into target
- Can only play directly to your opposite end player if a one touch pass otherwise must receive a pass in end zone and then play.
- end zone line = offside
- 1 IP allowed to drop in to receive and 1 OOP can follow (must rotate out and create space)
- Wide yellows play in-between the width of end zone
- wide yellow on 1 touch - end yellow 3 touch
Coaching Points
- Combinations between midfield 3 and supporting players
- Up back through , sets, round the corners, straight runs, 1-2s and diagonal passes
- forward runs from midfield 3, rotations and support under the ball
- Pass detail (weight, disguise, accuracy)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area Size
full width - edge of own half centre circle
Central box
28x34
Process
- Restarts from 4+5 / 7/11 quick throw ins / coach ball in hand for transition moments
- Blues look to score and reds look to play into mini goals or secure the ball in centre circle for a goal
- Blues play into big goals behind the minis on the full 3 goals
- Ball must travel through central zone at least once in any move
Block 1
- Restarts from 4+5 + coach ball in hand
- Reds to block
Block 2 -
- Restarts from 4+5 or 7+11 throw in
- Reds to press
Block 3
- Restarts from 4+5 or 7+11 throw in + coach ball in hand
- Reds own strategy
- Blues overload midfield by 7/11 rotating inside when far side player
Block 4
- Coaches to keep ball coming back in relentless (decision making and transition)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
74x54 (discussion with staff team whether to go full width or not 9v9?)
central box 37x44
Process
- 2/3/3 IP
- 4/3/1 OOP
- 2x8 min games
- Ball must travel through central box at least once
- Restarts - normal game rules
Each team to tell coach before rep what combination move is worth extra if involved in creating the goal (once chosen its gone from next round)
- 1/2 = 2 goals
- round the corner = 3 goals
- diagonal pass straight run = 2 goals
- straight pass diagonal run = 3 goals
- Up back through = 4 goals
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Principles Rondo (20 mins)
15/5/15 x 15
- Server plays into blues - Blues keep the ball 10 passes = 1 goal
- Hit a mini goal first time pass = 3 goals
- Blue CMs can rotate in central zone to create a 2v1
- Blue Wingers can rotate inside to create 2v1 in central box
- Reds locked into zones - PROGRESS 1 RED CAN JUMP IN TO MARK
- Reds make 5 passes and instantly get out of defending or hit mini goal
Coaching points
- Play on 1 and 2 touch combination play
- Sets / Up back through / Round the corners
- Movement and rotations
- Counter press (Just remind them off)