Football/Soccer Session (Difficult): A Licence create the attack (playing through central areas)

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Jack Garside

Profile Summary

Jack Garside
Name: Jack Garside
City: Todmorden
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

10 - 10:15 boxes and warm up 

10:15 - 10:30 Principal Rondo

10:30 - 11:00 - combo box (GKs needed) 2 min reps (1 min rest) x 7  

11:00 - 11:30 - Phase - 4 blocks 5 mins (2 mins rest) 

11:30 - 11:50 - SSG - 2 blocks of 8 mins (3 min rest) 


Football/Soccer Session Plan Drill (Colour): Principles Rondo

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Football/Soccer Session Plan Drill (Colour): Principles Rondo
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Principles Rondo (20 mins)

15/5/15 x 15 

- Server plays into blues - Blues keep the ball 10 passes = 1 goal 

- Hit a mini goal first time pass = 3 goals 

- Blue CMs can rotate in central zone to create a 2v1 

- Blue Wingers can rotate inside to create 2v1 in central box 

- Reds locked into zones - PROGRESS 1 RED CAN JUMP IN TO MARK 

- Reds make 5 passes and instantly get out of defending or hit mini goal 

Coaching points

- Play on 1 and 2 touch combination play 

- Sets / Up back through / Round the corners 

- Movement and rotations 

- Counter press (Just remind them off) 


Football/Soccer Session Plan Drill (Colour): Position specific

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Football/Soccer Session Plan Drill (Colour): Position specific
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Position specific (20 mins)

Combination box 

Area Size 

- 34x14 (Maybe 36x16)

- end zones 9 yards 

Process 

- Keep possession - must be played by one of midfield 3 into target

- Can only play directly to your opposite end player if a one touch pass otherwise must receive a pass in end zone and then play. 

- end zone line = offside 

- 1 IP allowed to drop in to receive and 1 OOP can follow (must rotate out and create space)

- Wide yellows play in-between the width of end zone 

- wide yellow on 1 touch - end yellow 3 touch 

Coaching Points 

- Combinations between midfield 3 and supporting players 

- Up back through , sets, round the corners, straight runs, 1-2s and diagonal passes

- forward runs from midfield 3, rotations and support under the ball

- Pass detail (weight, disguise, accuracy)


Football/Soccer Session Plan Drill (Colour): Phase

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Football/Soccer Session Plan Drill (Colour): Phase
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Phase

Area Size 

full width - edge of own half centre circle 

Central box 

28x34

Process 

- Restarts from 4+5 / 7/11 quick throw ins / coach ball in hand for transition moments

- Blues look to score and reds look to play into mini goals or secure the ball in centre circle for a goal

- Blues play into big goals behind the minis on the full 3 goals

- Ball must travel through central zone at least once in any move 

 

Block 1 

- Restarts from 4+5 + coach ball in hand 

- Reds to block 

Block 2 - 

- Restarts from 4+5 or 7+11 throw in 

- Reds to press 

Block 3 

- Restarts from 4+5 or 7+11 throw in + coach ball in hand 

- Reds own strategy

- Blues overload midfield by 7/11 rotating inside when far side player

Block 4 

- Coaches to keep ball coming back in relentless (decision making and transition)


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG

74x54 (discussion with staff team whether to go full width or not 9v9?)

central box 37x44

Process 

- 2/3/3 IP

- 4/3/1 OOP

- 2x8 min games 

- Ball must travel through central box at least once 

- Restarts - normal game rules 

 

Each team to tell coach before rep what combination move is worth extra if involved in creating the goal (once chosen its gone from next round)

- 1/2 = 2 goals 

- round the corner = 3 goals 

- diagonal pass straight run = 2 goals 

- straight pass diagonal run = 3 goals 

- Up back through = 4 goals 


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