Benjamin Sohier
Name: | Benjamin Sohier |
---|---|
City: | Telford |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Setup: 8-12 players. Inside area of 20x20m (purposely enclosed), 4 out boxes of 10x10m placed 15m away from each of the 4 corners of the inside area. Each player to have their own football. Each of the boxes will be numbered; 1, 2, 3, 4 and 5.
Aim: All players to dribble the ball and keep it moving at a fairly good tempo, small touches, close control. At any given stage coach to call out a number. Players have to break out of the inside area and burst to the correct/appropriate smaller box.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
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Back/Forward: Drag timeline button
Screen 1 (15 mins)
CPs:
- Close, tight ball control inside area.
- Explosiveness and dynamicity when breaking out.
- Quality of first touch
- Awareness of space and players
- Concentration and recognition of target box
- Speed of thought
- Speed of play
- High tempo
Progressions/eventual.
- Instead of calling out numbers, show them on your hand. This forces players to be aware and maintain concentration so that they can recognize and process what box they need to break out to.
- Math. Add/subtract 2 numbers and answer is target box. Players have to manage cognitive processes to both work out the answer/target box, recognize where it is and then react to get there.
- Knockout system. Promotes competition and speeds up cognitive and physical process. Last player to arrive at target box is ‘out’. Last person to remain in competition is the winner.
- Employ defenders on perimeter of each box. Promotes creativity and invention of ‘attackers’ to get into the target box.
Regression.
- Increase size of boxes
- Reduce distance between boxes.