Tiago DosSantos
Name: | Tiago DosSantos |
---|---|
City: | Union |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
who: midfielders
what: make a penetrating pass
when: space is created between defending lines
where: middle third of the field
why: to eliminate defenders
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: -30 by 40 area
-10 players(6 attackers, 4 defenders)
-1 ball(additional on the outside)
- 5 yard end zone on opposite sides
Instructions: 1. Teams play 6 v 4 inside grid.
2. Attackers score by playing pass into teammate as they are crossing end zone line.
3. Defenders score by winning possession of the ball and dribbling into end zone.
4. Play always restarts from server.
5. Play for a set time then rotate players.
Coaching Points:-provide depth, width and mobility
-quality of passes(power/accuracy)
-head up/communication
-combination passes where neccessary
-creativity
Visual Cues:-spacing between defending lines
-positioning of defenders
-awareness of space
Progressions:P-add defender/counter goals
R-defenders are live on 2nd pass
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: -45 by 60 yard area
-7 v 6 game( 7 attackers, 1 Gk, 5 defenders)
-1 ball(additional on the outside)
Instructions: 1. Players play small sided 7 v 6 game inside area.
2. Normal game rules apply.
3. Attackers score on GK in big goal, while defenders score on counter goals in the opposite side.
4. Play for a set time, before rotating teams/players.
Coaching Points:-provide width, depth, and mobility
-decision making
-communication
-quality of passes
-timing
-creativity
Visual Cues:-spacing between defending lines
-awareness of communication
-positioning on the field
Progressions:P-add more defenders
R-defenders are active on 2nd pass
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: -11 total players(6 attackers, 4 defenders, 2 GK's)
-1 ball(additional on the outside)
-40 by 40 area
Instructions: 1. Players play small sided 6 v 5 game.
2. Normal game rules apply
3. Play for a set time before rotating players.
Coaching Points: -supporting angles
-provide width, depth, and mobility
-quality of passes(power and accuracy)
-creativity
Visual Cues:-space between defending lines/blocks
-positioning of defenders
-awareness of space
-goal is scored or ball goes out of bounds
Progressions:P-add defender
R-remove defender
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: -45 by 70 yard area
-16 players( 7 attackers, 7 defenders, 2 GK's)
-1 ball per game(additional on the oustide)
Instructions: 1. Players play free play/scrimmage in small sided setting of 8 v 8.
2. Normal game rules apply.
3. Play for a set time period before rotating players.
Coaching Points:-provide width, depth, and mobility
-quality of passes(accuracy and weight)
-decision making
-communication
-timing
-creativity
Visual Cues:-spacing between defending lines
-defender's positioning
-awareness of space
-goal is scored or ball goes out of bounds
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm-Up: 4 v 2 (10 mins)
Organzation: -6 players(4 v 2)
-20 by 20 area
-1 ball (additional on the outside)
-4 attackers, 2 defenders
Instructions: 1. Players play 4 v 2 keep away inside grid. Attackres position themselves on the outside of each side of the square, while defenders occupy space inside grid.
2. Attackers score a point for every pass they make and 3 points for every pass that splits the defenders.
3. Defender wins a point for every pass that they intercept.
4. Ball goes out of bounds, restart from attackers.
5. Play for a set time, before rotating players.
Coaching Points:-weight & accuracy of pass
-head up
-speed of play
Visual Cues:-distance between two defenders
-distance to target
-positioning of defenders
Progressions:P-decrease space
R-defenders are active after 1st pass