Football/Soccer Session (Moderate): Possession Hex/Shooting

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Paul Patullo

Profile Summary

Name:
Paul Patullo
City:
Dundee
Country:
United Kingdom
Membership:
Adult Member
Sport:
Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Screen 1

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1

SET UP=12+players 6v6 can adjust numbers to suit (more in middle or play with floater

6cones or poles

Both teams set up 3-3 formation

coach feeding balls,

ACTION possession bases game, team can only use there own team mates on outside to link up play

Cant tackle outside players

Outside players will swap with middle players after set amount of time, 

PROGRESSION 1= players must swap positions with wall player once bounce off them

COACHING POINTS=move ball quickly,always scanning and moving ball quickly,

players should make area as big as possible,

find passes that break lines


Football/Soccer Session Plan Drill (Colour): Screen 2

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Screen 2
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Screen 2

introduce 2 GK now

5 passes or 5 players must touch the ball(depending on difficulty) before a wide player 7/11 can break out and score in goal,team is player down so opposite team need to play quick with numerical advantage,can play if blue team score they get ball again,or play to reds and they have to link passes and try score in opposite goal,

shooting players can retrieve  ball so  numbers are up  for longer period of time

PROGRESSION 1= defender (6)can chase down attacker and try to stop them scoring

PROGRESSION 2=both 11 and 9   can break out creating 2v1 against 6

PROGRESSION 3 = middle player follows pass to the outside to create midfield rotaition and quick thinking breakaway towards goal

COACHING POINTS=fast break when attacking

,when 2v1 decision  making is important

play good weight and angle of passes to break the lines

wingers run has to be well timed don't be offside

last defender (6) must be aware when threw ball is about to be played and drop quick to nullify wingers space to exploit in behind


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