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Screen 1
•Play 3v3
•Spare players feed ball from your team’s home left corner
•Both teams must start back in their defensive half to give space for opposition’s decision-making on how they will press
•Play 4 x 5 minute sets
•Play with spare “wall” players on each sideline – they are neutral, moving & give a one-touch pass to team they receive from (gives concept of width & out-in attack)
•Starting players can only last for three feeds, then rotate
•Team who create a shot on goal or win a PC will remain in attack & receive next feed from their “home” end
Compete:
•Goal = 3
•Save/clear = 1
• Double team win = 2
•Win ball in their circle = 5
Purpose: Stop their go forward
Context: Deny space by pressing ball/passing lane
•Set a press early to delay their ball to goal
•Cover route to goal from distance
•Step through interceptions
•Closing lines – PALM2
When player goes hard to ball – other two go man to man – but use of the wall creates 2v1 so defence then implicitly move to be zonal momentarily – decision making under pressure
Implicit: Vision to move ball early from pressure – rapid attack & shot on goal
Change It:
•Expand pitch size / starting numbers
Players start anywhere for ball feed - creates chaos
• Turn & burn (score & go to attack opposite goal)
Team in possession after coach’s 8 second countdown = 5 points
OR – if only 1 GK, have 3 spare players (one on each side and one at end with no goal & when defence regain possession they have to make 2 connected passes to earn the right to attack.
Screen 1
•Play 3v3
•Spare players feed ball from your team’s home left corner
•Both teams must start back in their defensive half to give space for opposition’s decision-making on how they will press
•Play 4 x 5 minute sets
•Play with spare “wall” players on each sideline – they are neutral, moving & give a one-touch pass to team they receive from (gives concept of width & out-in attack)
•Starting players can only last for three feeds, then rotate
•Team who create a shot on goal or win a PC will remain in attack & receive next feed from their “home” end
Compete:
•Goal = 3
•Save/clear = 1
• Double team win = 2
•Win ball in their circle = 5
Purpose: Stop their go forward
Context: Deny space by pressing ball/passing lane
•Set a press early to delay their ball to goal
•Cover route to goal from distance
•Step through interceptions
•Closing lines – PALM2
When player goes hard to ball – other two go man to man – but use of the wall creates 2v1 so defence then implicitly move to be zonal momentarily – decision making under pressure
Implicit: Vision to move ball early from pressure – rapid attack & shot on goal
Change It:
•Expand pitch size / starting numbers
Players start anywhere for ball feed - creates chaos
• Turn & burn (score & go to attack opposite goal)
Team in possession after coach’s 8 second countdown = 5 points
OR – if only 1 GK, have 3 spare players (one on each side and one at end with no goal & when defence regain possession they have to make 2 connected passes to earn the right to attack.