Ross Gibson
| Name: | Ross Gibson |
|---|---|
| City: | Columbus |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

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MIN x13 Players
1. ATT - Players in pairs must combine x4 passes before finding an allotted corner
2. ATT - Must find a different corner for a point after every point scored
3. DEF - Have to block or tackle the ball and then find a corner in one controlled pass. DEF - Can double up on players if needed or choose to
3. Mannequins can also be added to add more obstacles
# Coach Points #
Looking at disguise and movement to evade opposition/ pressure/ obstacles

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Overlap/ Underlap Movement - Technical passing session
#Rotation # Passer joins the back of the line and the person who ends with the ball becomes the passer for the next repetition.
Distance - 8-10 Yds or more between poles depending on how large you want the runs & you can do the entire flank if needed
Width roughly 10 yds

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1. ATT Team (RED) - 1pt Mini Goals / 2pts for Dribble through orange gates or Sliding a pass recieved through gates - GREEN HELP - out of practice
2.DEF Team (BLUE) - Win possession and play to opposite end. Additional point for ball in GK hands
Progression - Add 2 touches or one touches
- To encourage the press for DEF 2 pts if into GK hands after 3 passes
x2 Coaches best - One for in possession / One for out of possession
Coach Point - ATT - Maintain angles and shape for ATT - Wing backs stay wide - MID stay connected in box- AM - operate in front of DEF and inside opposition full backs

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
5 Lane Game
1. ATT team goals count for double in there is a player in all x5 lanes when scored - then remove as just references points
2. GK in possession for ATT act as CB's of the back x3 and out of possession defend as normal GKs
3.
Coach Points - ATT
- Quick Combos
- Quick Switches
- Positional discipline
- Wing back stay wide but try to recieve high
- Attack with AT LEAST 5 players
- Look cut back crosses for AM, Far lat runs from opp wing back

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x40 Y - Length
x45 Y - Width
Changing point of attack
1. Must play in every zone before you can score :
(Can change the shape for back 3 or back 4 formation / or the box midfield ** 2 in the middle two up top one wide eachh***
Progressions -
* Can only score in the end zones
* Add 4 Passes before you score
* Maybe lock players in zones and can only switch with other players 9 (1 switch for 1 etc.)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Width - 40 Y
Length - 40 Y
Poles are offside markers.
Line for reference point to start with
1. Just play opening few minutes must have played in both sides before you can score
2. Add x4 passes in one side before you can switch to the other side and then can go to goal and score
CP's
* Shape around the ball / Angles / Width/ Depth
*Triggers to switch

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
1C. SSG Manip Op
Set up with 5v5 / 6v6 / 7v7 etc. with 2 neutral players.
Play no offsides.
8 passes = 1 goal
Big goal = 1 goal
Pocket rules:
Neutrals connect with each other and then goal is scored = 2
Opponent win the ball in attacking half and score = 2