Football/Soccer Session (Academy Sessions): UEFA B GK- Attacking the final third

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FAW Coach Ed

Ellis Simpson

Profile Summary

Ellis Simpson
Name: Ellis Simpson
City: Dunmow
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description


Football/Soccer Session Plan Drill (Colour): Specific Practice

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Football/Soccer Session Plan Drill (Colour): Specific Practice
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Specific Practice (10 mins)

Organisation

  • Half Pitch marked and set up as shown.
  • Play 8 Reds v 7 Blues. 
  • Coach to work with Reds (in possession team) and manage Blues (out of possession team)
  • Play 2x 4min periods with 1 min break.

Reds: In a 2-5-1 (CDM/CDM-LB/LM/CM/RM/RB-ST) from a 4-2-3-1 i.e. missing their CBs. Reds start as shown; #7 and #11 use offset from 18yrd box to orientate themselves; #3 and #2 at toucline corner of Zones. Red #9 try to pin Blue CB as high as possible and Blue #10 start wide and deep to create pocket to move into. When in possession Red #3 must stay in Zone A; Red #2 must stay in Zone B and Red #10 in Zone C.

Blues: In a GK-4-3 (LB/CB/CB/RB-CM/CM/CM) from a 4-3-3 i.e. missing their front three, but the two mini goals represent the #10 and #11. Blues to set as shown, narrow and compact, use CBs in line with posts, FBs corners of 18; #6, #7 and #8 plugging passing lines.

No one in taper zones.

Explanation

  • The reds are in possession and will alternate by starting with the #6 or #8 dropping to the line of cones (game realistic position of CBs) to receive possession from the coach and play in by dribbling or passing. 
  • Reds should use the Welsh Way principles of play to break down the Blues defensive unit, create opportunities and score. 
  • They get a point for every goal (conditions to follow in minutes 1-4 and 5-8). If Blues intercept they have the sub-principle of Attacking Transition (secure first pass; play forward quickly) and in this case get a point for scoring in the mini goals.

Challenges, Conditions, Targets


Every goal scored by the reds in big goal or by blues in mine goal gets a point.

Can Reds:

- Move the ball quickly into/out of and through Zone C to maximise time in the 'Magic Zone' and offer opportunity to allow individual creativity or link up/overloads/3rd man runners and through balls.

- Move the ball quick enough into Zone A and B to allow crosses into the box between the GK and back line? What kind of cross - this will depend on attributes of the ST (better header or ball striker?)

- Use possession and speed of ball and player movement to switch i.e. if Red #3 and #7 are high in Zone A, cross is cut off - do they have depth to switch across quickly centrally or to Zone B to find spare player?

- If Red #6 or #8 carries ball, does it draw Blue #8 out and create space between lines?

- Can Red #9 and #10 interchange to draw blue CBs out into Zone C and allow Red #7 and #11 to run through?

Key Points


In Possession

  • Maintain Width and Depth
  • Risk Taking (creativity, commit opponent)
  • Weight and accuracy of final pass and finish
  • Synchronised player and ball movement and speed to create and find the spare player; combinations, timing of runs, interchange of positions; overlap/underlap
  • Create overloads; switch play

Out of Possession

  • Show away from goal
  • Block/defend crosses
  • Body on line
  • Force out wide
  • Stop switches
  • Protect space between lines
  • Control space behind last line
  • Block central passes
  • Stay compact


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG (15 mins)

Organisation

  • Half Pitch marked and set up as shown. Approximately 65m by 50m.
  • Now play 8 Reds v 8 Blues (+ GK's)
  • Remove mini goals and add Big goal for Reds to defend.
  • Coach to work with Reds (in possession team) and manage Blues (out of possession team)
  • Play 2x 7min periods with 1 min break.

Reds: In a 2-5-1 (CDM/CDM-LB/LM/CM/RM/RB-ST) from a 4-2-3-1 i.e. missing their CBs. Now add their GK. 

Blues: Add in their #9 in a GK-4-3-1 (LB/CB/CB/RB-CM/CM/CM-ST) from a 4-3-3 i.e. missing their wide players from a front 3, but the two mini goals represent the #10 and #11. Blues to set as shown, narrow and compact, use CBs in line with posts, FBs corners of 18; #6, #7 and #8 plugging passing lines.

No one in taper zones.

Explanation

  • The reds are in possession and will try to play through, around or over the blues in the final third.
  • Game starts with Red GK and resets there every time ball goes dead.
  • With addition of Red GK and longer pitch, Blues will start slightly higher up the pitch. Reds slightly deeper and orientated as shown.
  • Reds should use the Welsh Way principles of play to break down the Blues defensive unit, create opportunities and score. If Blues intercept they have the sub-principle of Attacking Transition (secure first pass; play forward quickly).

Challenges, Conditions, Targets

  • Every goal scored gets a point.
  • When Reds push high can the Red GK get involved as an outlet to give depth.

Minutes 1-7 - free play

Minutes 8-15 - Blues to play high line and press aggressively.

Can reds move the ball around or over the press? Use GK and combinations to find spare players.

Blues have time limit of 5s when on ball to get shot off.


Key Points

In Possession

  • Maintain Width and Depth
  • Risk Taking (creativity, commit opponent)
  • Weight and accuracy of final pass and finish
  • Synchronised player and ball movement and speed to create and find the spare player; combinations, timing of runs, interchange of positions; overlap/underlap
  • Create overloads; switch play

Out of Possession

  • Show away from goal
  • Block/defend crosses
  • Body on line
  • Force out wide
  • Stop switches
  • Protect space between lines
  • Control space behind last line
  • Block central passes
  • Stay compact


Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
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75
per year
Join today

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