Football/Soccer Session (Academy Sessions): dribbling session

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Samuel Holmshaw

Profile Summary

Samuel Holmshaw
Name: Samuel Holmshaw
City: Shenzhen
Country: China
Membership: Adult Member
Sport: Football/Soccer
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Description

Organisation (Practice Layout & Transition)


Football/Soccer Session Plan Drill (Colour): Dribbling (technical 1)

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Football/Soccer Session Plan Drill (Colour): Dribbling (technical 1)
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Dribbling (technical 1)

Set up: Create a 30m x 15m area as shown in the diagram. Add two 7-a-side nets at each end of the area, and create two end zones approximatley 8m from the end line.

Split the group into two groups of 6, and then split furthur into two teams of 3, with one player acting as the goalkeeper in each end. Add 6 ball's next to each net, for the players to start from.  

Timings: 5 x 2 minute blocks, with a 60 second rest in-between.

To Start: The first players (blue and red) dribbles forwards towards the opposition goal in a 1 vs 0 situation. They need to dribble towards the scoring zone before they can shoot. 

Conditions: The attackers have to dribble into the scoring zones before they can score.

each rally has a time limit of 10 seconds.

Target: The target is to dribble towards the scoring zone and then score.

Challenges: Can the team score in the attacking 2 vs 1, and then regain the ball in the defensive 2 vs 1.

Progressions: Scoring with right foot, left foot, 1 touch finish inside the scoring zone.

Add goalkeepers for a further challenge.

Regressions: Increase the time limit to 20 seconds to attack the goal

Coaching points: 

Dribbling

-Close control, small touches 

-Change of speed, direction

Shooting 

- Approach to the ball, timing of the arrival to the ball

- How does speed and direction of the travelling ball affect your approach

- How does the position of the GK affect your choice of shot? 


Football/Soccer Session Plan Drill (Colour): IP1

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Football/Soccer Session Plan Drill (Colour): IP1
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IP1

Set up: same as prior activity

Timings: 5 x 2 minute blocks, with a 60 second rest in-between.

To Start: The first player (blue) dribbles forwards towards the opposition goal in a 1 vs 0 situation. Upon shooting, the opposition player (red) begins play from the left side

Conditions: The attackers have to dribble into the scoring zones before they can score.

each rally has a time limit of 15 seconds.

Target: The target for the attacking team is to progress the ball with speed into the scoring zone and get a shot on goal, with the shooter quickly transitioning to the defender to attempt to regain the ball.

Challenges: Can the player score in the attacking 1 vs 1, and then regain the ball in the defensive 1 vs 1.

Progressions: Progress to 2 vs 1. With a teammate from the right side joining play to create a 2 vs 1 attacking the goal at the other end. Upon shooting or the ball going out of play, the next attacker (blue) brings the ball into play from the right with a teammate (blue) from the left, with the previous shooter (red) remaining in play now acting as the defender.

The previous shooter in the attacking 2 vs 1 always remains in play to be the defender in defending 2 vs 1. After dropping out of play, players return to their side (blue or red), with dribblers and receivers rotating start positions each time.

Regressions: Increase the time limit to 20 seconds to attack the goal

Coaching points: 

Technical detail: ball speed on passing, consider weight of the pass, ball on the floor for quick play,

Tactical detail:  1 vs 1

Commit the opponent (Draw the opponent in before change of speed, change of direction)

Inside or outside, cutting inside to beat/shoot or going outside.

Overload 

When and how to exploit a numerical advantage - When (teammate isolated) How (Create width)

Find the spare player (Look to pass to progress ball forwards)

Player movement to create the overload (quick off the ball movement to support an overload).

Interchange positions (Don't need to run in straight lines)


Football/Soccer Session Plan Drill (Colour): IP2

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Football/Soccer Session Plan Drill (Colour): IP2
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IP2

Set up: same as prior activity

Timings: 5 x 2 minute blocks, with a 60 second rest in-between.

To Start: The first player (red) dribbles forwards towards the opposition goal in a 1 vs 0 situation. Upon red shooting, the opposition player (blue) begins play from the left side with a teammate supporting to create a 2 vs 1, with red now being the defender. Upon shooting, the next red player with a teammate and last defender now begin play to create a 3 vs 2, with the two blue players now acting as defenders. after the 3 vs 2 rally restart the game.

Conditions: The attackers have to dribble into the scoring zones before they can score.

each rally has a time limit of 15 seconds.

Target: The target for the attacking team is to progress the ball with speed into the scoring zone and get a shot on goal, with the shooter quickly transitioning to the defender to attempt to regain the ball.

Challenges: Can the player score in the attacking 1 vs 0, and then regain the ball in the defensive 2 vs 1 and then score again or assist in 3 vs 2.

Progressions: add a touch limit

Reduce the time to 10 seconds

Spare players may act as goalkeepers

Regressions: Increase the time limit to 20 seconds to attack the goal

Coaching points: 

Technical detail: ball speed on passing, consider weight of the pass, ball on the floor for quick play,

Tactical detail:  

Overload

When and how to exploit a numerical advantage - When (teammate isolated) How (Create width)

Commit the opponent (Draw the opponent in before change of speed, change of direction)

Inside or outside, cutting inside to beat/shoot or going outside.

Find the spare player (Look to pass to progress ball forwards)

Player movement to create the overload (quick off the ball movement to support an overload).

Interchange positions (Don't need to run in straight lines)


Football/Soccer Session Plan Drill (Colour): Conditioned game

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Football/Soccer Session Plan Drill (Colour): Conditioned game
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Conditioned game

Set up: Use the 5-a-side full pitch, Mark out two end zones approx 5m in width. Split the group up into two teams with substitutes.

Timings: 5 x 2 minute blocks, with a 60 second rest in-between.

To Start: a 5 vs 5 game. However to score, the team must get the ball into the scoring zone to score.

Conditions: The attackers have to dribble into the scoring zones before they can score.

each rally has a time limit of 15 seconds.

No corners or throw-ins in this game, if the ball goes out of play, restart from the goalkeeper.

Target: The target for the attacking team is to progress the ball with speed into the scoring zone and get a shot on goal.

Progressions: add a touch limit

Reduce the time to 10 seconds

Spare players may act as goalkeepers

Regressions: Increase the time limit to 20 seconds to attack the goal

Coaching points: 

Tactical detail:  

Overload

When and how to exploit a numerical advantage - When (teammate isolated) How (Create width)

Commit the opponent (Draw the opponent in before change of speed, change of direction)

Inside or outside, cutting inside to beat/shoot or going outside.

Find the spare player (Look to pass to progress ball forwards)

Player movement to create the overload (quick off the ball movement to support an overload).

Interchange positions (Don't need to run in straight lines)


Football/Soccer Session Plan Drill (Colour): Game

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Football/Soccer Session Plan Drill (Colour): Game
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Game

5 vs 5 unconditioned game


Football/Soccer Session Plan Drill (Colour): Screen 6

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Football/Soccer Session Plan Drill (Colour): Screen 6
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Screen 6

Adaptations (Progressions & Regressions):

Challenges, Conditions or Targets:


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