| Name: | Theo Smith |
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| City: | Newark |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

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Technical Pass detail: no bobble, quick, into the space |
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Tactical Time the run, eye contact when wanting the ball |
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Physical Run hard and quick |
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Psychological Be calm when shooting |
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Social Encourage team mates, communicate when wanting the ball |
FUNCTION
• This technical passing practice sees the players combine to work the ball up to the top of the practice using two middle players who act as central midfielders
.• Once the ball has reached the top of the practice, the same passing pattern is used going back towards the goal ending with a shot at goal.
• Player A begins the practice by playing a square pass into Player B.
• Player b then passes into the nearest midfield player. Both Player A and Player B should make runs across the pitch to offer a new passing angle
.• Once the first midfield player has received the ball, they should set the ball back where it came from for Player A to pass into the second midfielder.
• The second midfielder then sets a pass back in the direction from where the ball has come, while Player Aand Player B make a second crossover run. Player Bthen makes the final pass into Player C at the far end of the playing area.
• Players A and B then join the back of the queue at the top of the practice.
• An example of the first phase of the practice can be seen in Diagram 1.
• Once Player C has received the ball, they combine with Player D to use the same passing combination back towards goal.
• After combing with the second midfielder, one of Player C or Player D should take a shot on goal. Both will then join the back of the queue at the bottom of the practice, which can then repeat.
• An example of the second phase of the practice can be seen in Diagram 2
QUALITY OF PASS
• Players must ensure passes are punched in with the appropriate weight and accuracy to ensure the ball is moved at match tempo.
RECEIVING SKILLS
• Players should be challenged to receive the ball in a way that allows them to play forward with their next touch. Stepping in with their first touch will allow them to do this.
TIMING OF FORWARD RUNS
• Challenge players to recognise when to hold their run and not go early. Arriving as the ball is in their stride will help when wanting to combine quickly.
RECOGNISING WHEN TO USE ONE OR TWO TOUCHES
• Players must recognise opportunities to play using one touch. This will maintain ball speed and create goalscoring chances quicker.
• Players must also recognise when they need to take two touches to allow other combination opportunities. The quality of pass will dictate the players’ decision.
COMMUNICATION
• Players should be encouraged to communicate throughout the practice, to ensure the passing combinations and forward runs are in sync.
• If the patterns break down, players should be encouraged to use communication to find a way of completing the combinations or taking a shot

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4v8 Reds are out of possession, as soon as they get the ball they have to score in 1 of the 4 goals.
FUNCTION
• This possession practice is played inside the centre circle, with one mini-goal positioned at each corner – as shown in Diagram 1.
• There are three teams of four players. Two of the teams will work together as a single in-possession team, while the third team works as a pressing team.• The two in-possession teams – here, Team green and Team blue – should attempt to make eight consecutive passes in order to score a point. An example of this is shown in Diagram 1.
• The pressing team (Team red) should attempt to steal possession of the ball and score in any of the four mini goals for a point.
• The balls will always be fed into the working area by the coach.
• Each working block will last one minute. Teams will swap roles after each block so each set of players has a chance to be the pressing team.
• Points should be kept throughout the practice to add an element of competition between all three teams.
PROGRESSION 1
• As a progression, the coach serving the balls in has the option to play straight into the pressing team for them to attempt to score. • This will create counter-pressing moments for the two possession teams.
• An example of this can be seen in Diagram 2.
PROGRESSION 2
• As a further progression, the in-possession players must have a minimum of three touches before they can pass the ball. • This will challenge them to protect the ball, and create more opportunities for the pressing team to win the ball back.
PROGRESSION 3
• The final progression sees the possession players limited to one touch, putting pressure on the quality of their passing and again giving the pressing team more opportunities for attacking transitions.
• The pressing team has an unlimited amount of touches if they steal possession.
COACHING DETAIL:
IN POSSESSIONQUICK COMBINATION PLAY
• Challenge the players to use a maximum of two touches to combine quickly in order to make eight consecutive passes quickly.
BODY SHAPE WHEN RECEIVING
• Players should recognise the space around them, into which they can take their first touch. Adopting a good body shape to allow the player to receive on both front and back foot will help with retaining possession.
CREATING SPACE
• When playing in a tight area, players must recognise when to stay away from possession in order to create space for their teammates to receive.
DEFENSIVE TRANSITION
• If possession is lost, all eight players must ensure they counter-press in order to regain possession as quickly as possible and stop any goalscoring chances.
DISGUISED PASSING
• In a tight area, players can look to use disguised passes to avoid being predictable. A trick or turn could also be used when disguising play.
COACHING DETAIL:
OUT OF POSSESSION AGGRESSIVE PRESSING • Players must be encouraged to press aggressively throughout the working block. This will help cause disruption to the in-possession teams’ passing patterns.
BEING COMPACT• The pressing team should be challenged to stay compact and restrict the amount of passes played through them. Staying compact will also help when attempting to force the ball into certain areas in anticipation to steal.
FAST ATTACKS• When the pressing team wins the ball back, they should to attack as quickly and directly as possible to exploit any spaces left in the opposition shape.
• The quicker they can exploit this, the more chance they will have to score in the mini-goals.
COMPOSURE• If the pressing team don’t have an immediate chance to score, they should show composure and recycle the ball until another player has a better opportunity.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Pass detail, play into the space or feet, play quick. Backfoot breaks lines! |
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Tactical Find space quickly, create angles. Make sure you always have 3 options. |
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Physical Run hard to beat the players getting back. |
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Psychological Calm when shooting don't rush it |
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Social Talk to players to let them know where you are, time or space |
If we regain possession can we score within 3/4 passes.
FUNCTION
• This directional game sees two team of six working in a large area just greater than half of a full-sized pitch. There is also a top channel in which a target payer and the two coaches will be located.
• The goalkeeper for the possession team – here, Team red – will always begin the practice.
• Team red attempts to build up from the back and score by running the ball past the endline
. • Team red can use the target player to combine with to create goalscoring chances. An example of this is shown in the diagram.
• The pressing Team blue, which is the main focus for the coach, will be looking to steal possession of the ball and counter-attack quickly to finish in the big goal.
• If Team red is successful in running the ball past the endline to score a goal, a ball will be immediately fed into Team blue by one of the two coaches, thus creating an attacking transition. An example of this can also be seen in the diagram.
• As a progression, another goal can be placed behind the target player at the far end of the practice. This target player can then become a goalkeeper, past whom Team red can now aim to score at the end of their build-up.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation
A 2 goal pitch, to encourage principles of attacking quickly. The pitch is a long thin pitch to allow turnover.
Objective
Regular game with a lack of space, lots of forward passing and transitional moments.
Observation
If we get a third of a pitch
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm up activation (10 mins)
0s and crosses
1st game without balls best out of 3
2nd game with balls best out of 3
3rd game piggyback best out of 3
2 games will be going at once, 2 teams