| Name: | Daniel Vazquez |
|---|---|
| City: | Fort Myers |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

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Objective: Trap and overload opponent when they are attempting to build out from goal keeper.
Instructions: 6 players building out form Goal-kick (#1,#2,#3,#4,#5,) 5 players defending/pressing (#11,#9,#7,#10,). Allow the opponent to play to one side and progress up the field until around the top of the 18yd box. Our Striker will begin to cut the field and half and start taking away the opponents ability to switch the field. Our wingers will stay compact and entice the opposition to play to their fullbacks. As soon as the opposition plays to their fullbacks we will press and attempt to trap them in that wide channel. If we win possession of the ball we will try and create a goalscoring opportunity as quickly as possible.
Progression: 1) Add more players (#10,11,#9 and/or, #7 for buildout team) and (#6,#3 and/or #2)
Coaching Points: Angle of pressing run, vision/scanning/awareness, making play predictable, communication, baiting opposition, overload and trapping.
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3v3+3 (Transitional Rondo) (15 mins)
Objective: Introduce pressing/defending as a unit concepts
Instructions: Pink/Blue start off in-possession of the ball while the Grey team starts off as the defending/pressing team. Pink team has started off with the ball in zone 1, Grey team sends 2 players into zone 1 to try and steal the ball leaving 1 player in zone 2. Blue team must send 2 players into zone 2 to provide passing options to the Pink players. Pink team must connect with one of the Blue players in zone 2 in order to earn a point. Once the ball is played into zone 2 those Blue players must try and get the ball into zone 3 in order to keep the Grey team as the defenders/pressing team. If the Grey team steals it then the team that lost possession now becomes the defending/pressing team and the game continues.
Progression: 1) Add Players 2) Increase the playing grid
Coaching Points: Make the play predictable, Angle of pressing run, Speed of pressing run, Awareness/vision, compactness, communication, baiting passes.