Henry Watson
| Name: | Henry Watson |
|---|---|
| City: | Pelham |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Work on players ability to head the ball now that they are the age to be allowed to head the ball.
Then I will begin to introduce the technical skills I will require of them thorughout the season and begin to instill the tempo I also require of sessions.
Later introduce overload tactics for their small sided games (1v1 +1) and touch on different passing techniques I'll be covering over the season.
Lastly begin to show them the type of soccer I will want to play; Confidence, Strength, and Smarts on the ball = Compact, ferocious, and unforgiving off of the ball

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- Large box, maybe 15 x 20 or larger. All players start with a ball. Blue players come in in just a second.
Instructions:
- Players start out with 30 seconds to either impress you with their footwork skills or their juggling skills. Two best are rewarded with pennies
- After that players without pennies work to steal the ball and score from players with balls. Once a ball is taken, they give their penny to the player they took the ball from.
Coaching Points:
- Close ball control, head up, strength on the ball.
- Awareness to go away from the crowded space.
- Quick and smooth passes (when we get to that stage)
Progressions/Regressions:
- Take a few balls away and add another defender and ask players on the ball to find a player off the ball before someone could take it from them. If you ball is taken you get scored on, you get the penny.
- Work on the best way to move for a teammate given the space available, can you pass the ball fast and get on a new one?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: 20x20 grid with two, two colored gates on other sides of the teams. Teams are in the corners
Instructions:
* Designate an attacking team/defending team.
* Once established, the attacking team can go whenever they want. On their first step forward the defender can advance and try to tag them before they get through either of their colored gates.
* First team to 8 or some number, then switch roles.
Coaching Points:
* What are the three ways to beat a defender again? "Speed, Fake, Change direction coach." -okay, do you see space here? "not really coach" -so is speed all THAT reliable? "no coach" -Then what are our options? "fake and change direction" - very good, now can you only do one or the other? or can you combine the two many different times? "Combine them!" -brilliant, show me what you can do.
* Balance to be able to shift our momentum quickly
* Ability to suck in the defender and take them where you want
* Ability to disguise what you want to do
Progressions:
* Add a ball to the attackers, defenders try to win it and get their gates. Same coaching points.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: 3 players, each in a different color, oparate in their own channels. In the image above yellow starts as neutral.
Instructions: for 1 minute red plays against blue and can use the yellow player to help.
-*Yellow player can only score using a rabona*
- After the minute you have the winner become the new neautral and play after a 30 second break
Coaching Points:
- Can we have the awareness to quickly assess the position and speed of the defender and decide what to do quickly?
- If defender is coming in with pace can we use our roll flick to shift the ball and accelarate away from the defender?
- Or if the defender is trying to mark the pass can you use your neutral to draw them in for a 1-2?
- Have confidence in your passes and shots, imagine it is just like a pass to a center mid or up the side line.
- This is an entertaining game, use your body to lead the defender one way then go a complete opposite. You have to have courage.
Progressions/Regressions:
- If the defenders are sitting too deep give the neutral player more scoring freedom (can only score with weak foot)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- large 15 x 15 grid with four mobile players on the outside and one player on the inside against three defenders.
- The four goals on the outside are soley for the defenders
Instructions:
- Yellow player in the middle can only play a 1-2 touch pass to keep the move going.
- Players on the outside must combine the most passes in 1 minute (this time frame is flexible) and then switch players on the outside with the ones on the inside.
- Defending team, if they win the ball, try to score on the four goals placed outside the grid.
Coaching Points:
- As the ball moves around, how can your movement off the ball open up passing lanes to you or other teammates?
- The middle player, can he also move to create passing lanes? Can he quickly shift defenders with fast accurate passes between lines?
- Set it as if you are having your #10 or 8 trying to link our defenders with our wide players or striker.
- Give your teammate a quality pass.
Progressions/Regressions:
n/a
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Header Header (10 mins)
Organization: Grids roughly 5 x 5 yds. with two teams of two players in each. Balls are laid out all over the outside of the grids.
Instructions:
- One team starts with the ball after a battle of rock, paper, scissors.
- The team that does not start with the ball must kneel on the cone line they are defending. They must keep the ball from going behind them ( they are kneeling so the ball must go past them at an attainable level for it to be a goal)
- To get a goal, team with the ball has one tosser, and one header. Person tossing stands on the line and tosses the ball to their teammate who has free roam of the space.
- Defenders on line can save the ball out of the air or anywhere inside the grid so long they stay in contact with the cone line.
Coaching Points:
- Good judgement of the ball flight and aweareness of defenders to place it correctly
- Use of heading surface (forehead or strong part of the sides)
- DO NOT RUSH A HEADER, it will hurt the top of your head if you do
- Use your hands as a quick aiming technique as the ball travels and then burst your head through them onto the ball as to get a clean accurate hit on the ball.
- What kind of tosses create easier scoring opportunities? Quick flat services? or High slow lobby services?
Progressions/Regressions:
- Progress it so that the thrower has to be the one scoring. So, that means after the first toss, the header must head it back across to the thrower who can now run off the line and score that way.