Joe Jones
| Name: | Joe Jones |
|---|---|
| City: | Pontypridd |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Organisation (Practice Layout & Transition)

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Primary Focus
To create an overload in the final third and being clinical when getting the chance to score.
Organisation
14 players in total - 2 Goalkeepers - 12 outfield players and split into 2 teams of 6
Explanation
On wither side of the grid there will be a player on the starting cone and a player on the opposite cone about 1 or 2 meters away those 2 players will play a 1-2 then the player on the furthers cone will open there body up to run onto a long ranged passed. Once the long ranged pass has been played the 1 person in the opposite group will make a run into the back post with also the person who produced the long ranged pass to do the same making a later run. This will be mirrored by the other group and the same time.
Conditions
Perform the passes to 2 touch - sharpening the speed of the drill
Can the players performing the long range pass play it first time
Progression
Add a defender making a 3v1
Increasing the pitch size making the technique of the pass to be harder to perform
Regression
Decrease pitch size making the success rate of passes to increase
Take away 3rd man run only making a 2 v Goalkeeper instead of 3

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Primary Focus
Now we see the the practice develop into a small sided game where outside lanes are implemented where a player in each wide lane creating an overload in the wide areas of the practice. Can the players use the wide players and create a numerical advantage, creating a potential 3v2 scenario.
Organisation
There will be 2 teams of 4 with a goalkeeper on each side with 2 neutral players in the outside lanes. The grid will be split into 2 squares this can create realism for players when creating an overload as when on the final third that's when it can be most effective. This is shown in the highlighted areas.
Explanation
Can the team in possession use the two wider neutral players be used as a overload as such. this can be done by the ball speed by the team in possession and can determine whether to play out directly from the goalkeeper to a wide player. If the team in possession gets into the highlighted area the player nearest to play can run into the highlighted area.
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Creating Overloads (10 mins)
Primary Focus
Paired Coaching Session: Practical 4: General Practice / FinalThird
Understand when and how to combine, create overloads and finish in theattacking 3rd of the pitch
Organisation
Players are organised into a 2v2 in each half with a GK and twocommon players on the outside
Area Size
40m x 30m with a Half Way Line.
Player No's
Play 4 v 4 + 2 common players playing on each line (In Yellow) + 2Goalkeepers
Timings
Play 4 x 3 m inute periods with 2 m in break.
Explanation
The objective of the team in possession is to try combine in your own half with a minimum of three passes (5v2) with a common(yellow) player/s to release the opposite common (yellow) player who then drives into the 'final third' in a 3v2 against the
opposition. The coach will work with ONE team only, in this case the reds in terms of the in possession principles. If the blues(opposition) win the ball they will try to get their passes in, giving the reds the opportunity to win the ball back and start the cycle againBUT will only get the opportunity to counter attack once before the ball is returned to the reds. We don't want the blues to have too muchof the ball. They will be managed to ensure the realism of the practice though. If they are getting too much success, and regularlyintercept / win possession, the coach / tutor may want to restrict their touches or time on the ball
Challenges, conditions & targets
Players breaking into the final 3rd must try to utilise the spare player / numerical advantage to create opportunities to combine, createand finish.
Limited touches in possession on the outside in the 'build up half' (E.g. 2 or 3 touch max) GK can be utilised
'First time finish' or a managed countdown can be utilised by the coach to encourage realism
Common players can score
Limited touches / time for the opposition when in possession
Try to maintain realism as much as possible
Progressions (Harder)
Start with a 2v2 with no common players aloud in the 'final third'
Limited touches in the attacking half
First time finish
Regressions (Easier)
More time in the attacking third
More touches in the attacking third
Progress to 3v2 quickly, even add the opposite common player to create 4v2
Key Points
Crossing / Shooting accuracy
Make the pitch big (Width and Depth)
Use limited touches and move the ball quickly
Speed of the attack
Combination play
Final Pass
Finishing
Interventions
Concurrent
Terminal
Walk Through
Coaching Process
Problem
Manage the opposition to protect the middle & force wide
Work with the to stop / defend the shot / cross
Body on the line
Solution
Coach the reds in relation to animations and the tempo of their attacks
Work with them to refine the timings of runs while staying 'onside'
Encourage them to be creative in the final third, work with them to rotate, find space, find the spare player
Get shots off, cross from wide, work with players arriving into the box
How do we measure success?
Opportunities created, player understanding of the timings of runs and how were going to attack
Do players have time / space? Are they making good decisions based on where the opposition are, how they combine and connect