Keith Cappo
Name: | Keith Cappo |
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City: | Drexel Hill, PA |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Session focusing on possession principles of play, as well as defensive transition following possession loss.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up: Size of diamond varies due to age/level. The diamond is set up with two points where the players and balls start, and two gates on either side, roughly 4 yards wide.
Equipment: Balls, cones
Activity: Each side starts with a ball at their feet and at the same time, they dribble into the gate, perform a turn and play the ball back to the line where they started. They then open their body up to receive a pass from the opposite side, then play the ball back to the cone at which they started. They go back to the line they started at.
Progressions: [a] dribble and pass then receive [b] dribble and sprint [c] players start in the gate and move the ball around diamond.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Setup: Roughly 25x20, dependent upon ability and fitness. 13 players total. [balls, pinnies, cones]
Organization: Game is 5 v 5 plus 3 neutral players, who can only play 1 touch. Certain amount of passes [4 - 10] is a goal. Once possession is turned over, the team who lost the ball looks to hunt, press and win the ball back immediately by pinning the other team in. Coaches can put a line in to show players where to restrict the play once they lose it.
Progressions: [1] limit touches of all players, [2] add targets on outside to play into
CP's: good reaction in transition, passing and receiving, movement off ball to create bigger space, team pressing, support, communication
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Setup: Space is roughly 40 x 40, divided into 4 quadrants. 18 players total for a 8 v 8 + 2 neutral setup. [balls, pinnies, cones].
Organization: Teams play 8 v 8 with 2 neutral players on either end. Team in possession can use the neutrals to try and complete 8 - 12 consecutive passes for a goal. The only rule is that there cannot be more than 3 passes within a specific quadrant.
Progressions: [1] playing from one neutral to another is a goal, [2] 3 passes in a quadrant is a goal, would need to increase number allowed in a quadrant, [3] teams need to keep one player in each quadrant, [4] place goals at end, open play.
CP's: quick transition moments, movement off the ball to make the field big, team pressing, passing and receiving, maintaining width and depth, focus, mentality, communication, speed of play.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Scrimmage: Set up with even teams plus 1 player [CAM] who is neutral for both teams. Free play, no restrictions. Play to goal.
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FIFA 11 Warm-Up (10 mins)
Setup: 10x40 yard area (30 yards from first cone to last cone)
Instructions:
FIFA 11 Warm-Up
- Each exercise is ran 2x
- Jog back to the start line - use as recovery
- Try to have each pair be in sync/unison
- Next pair doesn't start until pair in front reaches first cones
1) Simple Jog down.
2) "Open the Gate": Drive knee straight up, then twist rotating out; Alternate legs.
3) "Close the Gate": Knee comes up but at a right angle to the body, then twist rotating inward; Alternate legs.
4) "Circle Partner": Pair runs to first cone, then still facing forward, side shuffle towards each other, going around one another in a tight circle, then shuffle back out to their side of the channel. Run forward to second cone and repeat.
5) "Jump with Shoulder contact": Pair runs to first cone, then still facing forward, side shuffle towards each other, and jump to bump shoulders, land softly and shuffle back out to their side of the channel. Run forward to the second cone and repeat.
6) Sprint to the second cone, decelerate to then backpedal to the first cone; sprint to the third cone, decelerate to then backpedal to the second cone, etc.
7) 75% pace sprint through the channel to opposite end.
8) "Bounding": Drive the knee up as you "jump/bound" across the channel; opposite arm should come up as your knee comes up; each "step" is a new bound (think long-jump strides).
9) "Plant & Cut": Pairs run across one another to the first cone and plant/cut to then go to cone two; zig-zag across one another through the length of the channel