Nombre: | Phillip Gross |
---|---|
Ciudad: | Arlington Heights |
País: | United States of America |
Deporte: | Fútbol |
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Similar to the previous activity the Principle of Pressure is still key, as whoever is pressing, determines what their teammates will look to do.
As a general rule: IF YOUR TEAMMATE NEXT TO YOU IS PRESSING, YOU SHOULD TAKE-UP A COVERING POSITION
The Cover Principle of Defence is crucial when defending as a team, because it prevents opponents from easily splitting defensive lines.
Cover Principle has two main functions:
1 - Prevent opposition progression balls
2 - Take the role of Pressure, if my pressuring teammate gets beaten
Should the pressuring player keep good pressure as attacker moves into another teammate's channel, and leave their channel empty, the covering player should decide to (preferably) double-team the attacker or drop cover slightly to still cover passing line to the now-open channel. Ideally, the two should pressure together to win the ball in the 2v1.
Ball can be played to either of the attackers, and then defender in that channel should become the pressure immediately, and the other player takes up the cover role.
Play conclusion:
1) Win the ball and dribble over endline
2) Win the ball and retain possession by playing it back
3) Ball leaves the channel
4) Defender gets beaten and attacker dribbles over endline
Size:
Combine two channels together from previous activity *If used (each channel was 12-15 yds long x 5-8 yards wide)
Coaching Points:
- Engage IP player high up the field
- Organize roles quickly and loudly
- Force outside
- Deny the split
Player Actions:
- Big steps when ball is moving and far away, small, choppy steps when ball is at IP player and you are close
- Prevent IP player from going around RM player's front foot
- Quick recovery centrally when ball moves away from engaged IP player
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Controles de la Animación (PCs, Macs, Portátiles):
Reproducir animación
Reproducir paso a paso
Activar/Desactivar Repetición
Pantalla Completa
Pausa
Detener
Atrás/Adelante: Deslizar el botón de línea de tiempo
Sockers Dynamic Warm-Up
Sockers Dynamic Warm-Up
Markers at 15 and 30 yards (can have more in between)
Dynamic Movements= 3x
- Jog to first line
- Face forward and shuffle in zig zag line (introducing movement and horizontal changes of direction)
- Open the gate shuffles (Shuffle left>bring right knee up and over to right>into shuffle left) *Keep knee and ankle/foot in same vertical line
- Close the gate shuffles (Same, but replicate a volley-type motion to include hip mobility)
- Straight leg kicks (Touch opposite hand to opposite toe)
Dynamic Stability Movements= 2x with player choice of dynamic stretch on return to start
- Bounding side to side in place> accelerating jog
- Doe-si-doe every 3 steps forward (drop hips lower when moving horizontally
- Shoulder bumps (Focus on landing before moving to next bump)
- Build-up acceleration to CONTROLLED deceleration (Build up to full sprint by first marker then slow to STOP before final marker (Stay at far end to repeat on way back)