C.P. de Vera
Name: | C.P. de Vera |
---|---|
City: | New York |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Session for U4 & U5
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
30x40 area with 4 5x5 squares in each corner.
Instructions:
- At coach command players must run to the middle to retrieve a ball and dribble back to their corner. - - Upon return, next teammate runs to do the same.
- Once all balls are all gone, team with the most in their corner wins.
Coaching points:
- Outside (pinky-toe) for close control.
- Laces for fast, longer distance dribbling.
- Head up to locate your corner.
Progressions:
- Allow dribbling with single foot adding a move (feint, roll, etc.)
- How many can your team retrieve?
- Allow dribbling with either foot. (Regression)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
30x40 yard area
Instructions:
- Each player with their own ball.
- Coach shouts green light to go, Red light to stop (Foot on Ball) and Purple light for high speed running with the ball.
Progressions:
- Add a policeman (player in blue pinnie). If he sees your ball to far away from you he will "impound it" (kick it out of area). Only the best dribblers become policemen.
- Drive up the hill = using the sole of the shoe to push the ball forward.
- Drive down the hill = using the sole of the shoe to pull the ball backward.
- U-turn = pullback turn.
- Add pugg goals around perimeter = when coach shouts go park, players shoot on the nearest goal.
Coaching Points:
- Outside (pinky-toe) for close control. If your ball is moving on the red light you get a ticket.
- Eyes up looking for space.
- Slow down and turn when you get near the edge.
- Head up to locate goal.
Progressions:
- How many times/games (in a row) can you avoid getting tagged?
- How many goals do you score when you shoot?
- As a cop, how many balls can you kick away?
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 10 x 20 yard are set up as shown
- 2 groups of 5 players
- 2 goals
- As many balls as possible
- Cones to show pathway to goal
Instructions:
- The players in each team are assigned a number
- When their number is called they run around the tall cone, through the gate (different color) and into the area
- The coach serves in two balls for each player to shoot at the goal
Coaching Points:
- Dribble the ball to get as close to the goal as you can
- Get in line with goal before you strike
- Strike the ball as hard as you can with the laces of your cleats
Progressions:
- Use only one ball, players now compete to score
- Add a goalkeeper
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 20x20 area
- 4 Goals
- 12 players
- As many balls as available
Instructions:
- 4 teams and 4 goals (each team has their own goal)
- Number players 1-4
- Coach calls out go, and players have to run out, take one ball, and shoot it into their goal.
- Next person doesn't go until ball is in the net.
- Players go until all the balls are gone from the middle.
Coaching Points:
- Quickly retrieve the ball
- Choose appropriate surface of the foot to get ball from pile
- Turn and dribble to own goal
- Aim/Shoot at goal
- Use appropriate surface of foot to shoot (laces)
Progressions:
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Main Theme (10 mins)
Organization:
- 20 x 30 yard area
- Create two end zones on opposite sides of the field.
Instructions:
- When the coach yells go all the Robbers (attackers) have to make it across the field with their soccer balls without being captured by the Cops (defenders) and sent to the Jail.
- In order for the Robbers to be captured the Cops must touch their soccer ball with their feet. If a Robber's soccer ball is touched by a Cop they become a Cop, too.
Coaching Points:
- If Cops are not near, then can the Robbers take bigger touches in order to go faster.
- If Cops are near, can the Robbers take smaller touches to get away from Cops.