Name: | Carl Edwards |
---|---|
City: | Shanghai |
Country: | China |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objectives:
- Running and Change of Speed / Direction
- Ball Skills
- Running with the ball technique
Organisation:
- In approx 30 x 20 area split players
- Players stand on or inbetween cones outside the square.
- Hand 3-4 players a bib
- Players with bib run through the 'decision box' and deliver the bib to a new player on the outside of the box, after which they switch.
- Once players understand the concept add a defender into the 'decision box'
- Defender tries to tag players that enter the box, if succesful tagged player drops their bib and becomes the defender. Player that was the defender picks up the bib and runs to the outside of the box.
Progression (1)
- Take away the middle defender and add 4-5 balls (depending on numbers, keep activity high)
- Same rules as before, players with a ball run through the decision box and deliver ball to a new player on the outside, after which players swap positions
- Coach can add rules for when players reach the decision box, e.g:
- 5 Toe Taps
- Dribble around a cone
- Dribble to two cones then exit
Progression(2)
-Add a defender, defender tries to steal the ball off anyone who enters the box. If succesful, player that loses the ball becomes the defender and the player with the ball runs to the outside of the box.
-Add second or third defender depending on difficulty
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
2v2 (Flying Changes)
Organisation
- Split group up into 2 teams
- Teams line up either side of their goal / GK
- Assign one line from each group to start with balls
- In this example Yellows start the game, players at the front of each line play 2v2 + GK's
- This game is high on activity, the game should not stop. If the ball goes out of play a new team immediately enters e.g.
*If ball goes over blue teams line or a goal is scored against them a new blue team enters with ball
*If ball goes over yellow teams line or a goal is scored against them a new yellow team enters with ball
* If ball goes over the sidelines the team that kicked it out leaves and a new team enters to replace them
To increase difficulty:
- Coach can enforce a certain number of passes before scoring
- Coach can ensure everyone including GK touches the ball before scoring
To decrease difficulty:
- Teams rotate as above but the coach can start with the balls, when its time for teams to rotate coach can add in a new ball
To decrease difficulty further:
- Coach can command teams when to enter and feed in new balls
If more than 12 players
- To keep rotations high coach can add neutral bumpers on the outside who can be used to play wall passes off to goal
- Adiitionally coach can add a neutral joker player in the middle
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 2 Pitches
- 4v4 match phase
- Remaining players play 1v1 / 2v2 on other pitch
- Both teams scores on both pitches contribute to the teams overall score
- Swap positions every 3/4 minutes
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Practice Layout
- Setup 2 match pitches approx 30 x 20
- Setup 4 cone goals / mini goals (2 on each pitch)
- Majority of the practice will take place in shaded area
- If the group is large the session can be mirrored by a second coach on the adjacent pitch