David VanHeeswijk
Name: | David VanHeeswijk |
---|---|
City: | Calverton |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Individual Skill development for Skill Moves (Pressure from 12)
1 Player per ball
Directions:
- Every player has a ball and dribbles within the area, varying speeds and touches while being created.
- On the coach's command, they perform the skill every 3 touches around the area while continuing to vary their touches and speeds
- If the coach calls a player's name, that player must dribble to the coach, leave his/her ball, and go tackle someone else's ball. If a player loses the ball, they must find a different ball within the area. After 30 seconds, whoever doesn't have a ball must do a skill sequence
- As the moves progress, have the players "beat" each other with the moves by dribbling towards each other and performing the moves
Coaching Points:
- Controlled, smaller touches when in traffic and larger touches when taking space, between players or into open areas
- Pick head up between touches to recognize space
- Quickness of body movements to increase speed of move
- Drop shoulder and use eyes to add to the disguise of the move
- Accelerate after move into space and "close the gate"
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Chaos 1 v 1 - 1 v 2 - 2 v 2
1 ball between 2 players partnered up, standing across from each other at opposite corners as shown
Directions:
- Every partnership is standing in opposite goals with one ball between the two
- Upon the coach's signal, the groups all play 1 v 1 to goals.
- If the ball goes out, one player brings it back onto the field and dribbles into the field
- When a player scores, the player who scored retreats to the middle as the other player retrieves the ball.
- After a few minutes, call time and bring players in for Q & A
- Restart games with new rules or partnerships.
Coaching Points:
- Try to beat players using skill and tricks rather than brute force all the time.
- For Q and A, ask the kids some of the following questions to see how they answer. Don't give them answers to allow for free thought
-- Why is it called chaos?
-- Did you run into anyone during the game? Why?
-- Where is the space largest once the game started? Where is the space the tightest?
-- How do you avoid having your shot blocked by players that are in the way of the goal?
Progressions/Regressions:
- R: If a player is struggling, give them a different partner closer to their ability or give them a teammate
- P: If a player is dominating their game, give them individual tasks (Ex. during the game, you must beat the player with scissor, fake and take, and one other move of your choice to win)
- P: Give players that need a challenge an extra player to play against, as in 1 v 2 instead of 1 v 1
- P: Move the game to 2 v 2 or 3 v 3 but still in the chaos environment.
- P: Add bonus points for various challenges (Ex. scissor worth 2 points if you beat the player and score, extra points for successful megs, if with a teammate have combinations worth extra points if they score, etc.)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
3 v 3 Small Sided Games
Teams set up as shown with goals on either end
Variations:
- Street Soccer Tournament
- World Cup Tournament
- Promotion/Relegation
- One field to pugs, the other to normal goals with GKs
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
RWTB (10 mins)
Running with the ball
- 1 ball per player
- Players split into two groups as shown
Directions:
- On coach's call, players dribble across the area without running into crossing traffic of players
- Every kid is given 5 "lives" to start. When a player runs into another player, they lose a life.
- First player to the otherside wins the race for their group and gains a life back
Coaching Points:
- Control on the ball based on amount of space available. More space = bigger touches
- Head up after each touch to make sure not to run into players.
- Adjust size of touch depending on traffic
- Accelerate into space and decelerate as you approach end of dribble to keep control
Progression/Regression:
- R - Have the two groups go at different times so as not to have any cross traffic
- R - Number every player in each group and call out numbers rather than having every player dribble at same time
- P - Players must dribble from one side to the other, turn, then dribble back.
- P - Players are split into four groups instead of 2 and now players are dribbling in 4 directions at the same time
- P - Add a "shark" in the middle who tries to steal the ball from any player dribbling across.