Name: | Edgar Kuijper |
---|---|
City: | Manchester |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Hockey |
Training on controlling the game via tempo.
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Essence:
- To work on controlling the game and setting the tempo. After a few sets we introduce chaos into the mix (explained at end)
Structure:
- Set up teams of 8 and we play hockey looking to build up play, not force the ball and set a tempo.
- Make sure the game is as continuous as possible.
- Give breaks every 5-8 minutes depending on how well they are doing.
Technical Points:
- Discuss how we set a tempo.- How can we disrupt another teams tempo.
- In teams discuss what they can do to get more outcomes and how to effectively kill the other team out of the game.
- When the coach joins in, discuss how we can react to chaos and what they should instinctively do.
Variation:
- After a few sets. The coach when a ball gets hit out, or hits someone's foot, they will feed the ball to a player and go from there.
- After one set the coach swaps sides.
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Essence:
- To work on controlling the game using the outside channels more than the inside.
Structure:
- The coach will feed the ball from the middle and apply the chaos rules from before.
Technical Points:
- Discuss how we can effectively use the outside more than the inside.
- Why is route A (through the middle) not the best option?
- When the ball gets fed to the attacker should they pass the ball backwards? go into contact and try to eliminate the defender? or take it into space? When its a 1v1 which option would be best? Discuss.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
4v2 possession
Essence:
- Working on maintain possessing whilst under pressure.
Structure:
- In the circle we have two defenders and four attackers.
- The goal of the attackers is to achieve 10 complete passes.
- The defender just needs to touch the ball to make the attackers lose.
- If the attackers lose then need to sprint to the cone and the other.
- If the attackers achieve 10 completed passes then they get to walk to the other circle.
Technical Points:
- Attackers - don't force the ball through contact. Give quick passes and move to create space.
- Defenders - stay low and look to put pressure and get a touch.