Aled Lewis
Name: | Aled Lewis |
---|---|
City: | Cardiff |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors (if first line of press is broken)
Red 9 presses but can't stop the ball being played across to other CB.
Red 10 must press CB and Red 11 fills in behind him to cover central area.
Red 7 archs his run to stop ball being played down line
Red 6 anticipates where ball is going but main aim is to stop ball going down line.
Red 8 shuffles across to watch central target.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors (if 11 presses not 9)
Red 9 hasn't switched on therefore Red 11 presses but shows him outside forcing RB to play it wide.
Red 8 stops ball being played further forward down right hand side.
If whie CM moves to suppoer Red 10 must go with him.
Red 7 dhuffles across to watch central target
Red 9 stays high in case place breaks down and he is available. Also is aware of switch.
If GK goes long straight to forward targets Red 6 and 8 to be aware!
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG
Organisation/Conditions
Half pitch practise to encourage high press.
Reds set up in a 12231.
Whites set up in a 1413.
Normal rules apply.Game starts from White GK.
Both strikers to stay high to make pitch as big as possible.
Challenges/Targets
Whites are encouraged to play from back. Extra point if they play out and score!
Reds press from front. Extra point if goal comes directly from press.
Progression
Whites go to a back 3. FBs are wingers. CDM drops in to defence and wide players drop into CM to create a 1521. How do Reds manage the change?
Key Points
As drill.
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Drill
Drill
Organisation/Conditions
Whites play out in a 141 and Reds press with a 231.
Half pitch practise.
Ball played from Red CDM into GK. Position on pitch is when GK receives ball.Reds are compact and narrow. As soon as GK plays ball out Reds switch on and press.
Targets/Challenges
Goals in central (#10) and wide (#7 and #11) areas mark white players/targets. Also poles in middle of pitch as target for whites.One point every time they play into/thriugh target.
Reds must press and have 10 seconds maximum to score while overload is on and whites are spread out..
Key Points
(Triggers and cues.When and when not to press). MUST PRESS TOGETHER/AS A UNIT.
Ball goes into RCB - Red 9 archs his run to stop ball being played back across goal.
Red 11 presses RB to stop ball being played down line. Holds his run until ball gets played (as it's travelling or when it's obvious that defender is going to play ball in that direction)
Red 6/8 to screen target goals on half way line.
Red 10 to mark White CDM closely. Can he anticipate and win it?
Red 7 tucks in and if Red 10 gets pulled further across Red 7 will watch central target.Red 7 also watches switch - he can eithe rintercept or be in a good position to stop advance down left side.
When managing Whites ensure they play out in different ways to cause Reds more problems.
Defensive principles
Compact and narrow shape
Pressure on ball
Angles and distances of support
Communication
Track runners
Decison making
Attacking principles (when ball is won by Reds)
Width and depth
Quality of pass
Movement to receive and support play
Body position and first touch
Decison making
Angles and distances
Coaching Process
Observe-diagnose-recreate-feedback/demo-rehearse-play live