Daniel De Wet
| Name: | Daniel De Wet |
|---|---|
| City: | Ridge Meadows |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Schedule
BOYS 9am - 10am
NO GIRLS THIS SPRING - 10am - 11am Help other Groups
Arrival Games = As players arrive for 5min
Ball Mastery & Tag = 10min
Activity #1 & Activity #2 = 15min each (30min)
Match Play = 15min
**These times include explaining the component and water breaks

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set-up: Use entire space
Organization: Players perform techniques / movements commanded by the coach. Each player has a ball Tries to complete what is callout by the coach. Toe-taps, tic-tacs, inside / outside, heel to toe.
Progression: Player move without out a ball and complete different movements. Hop, skip, jump, two foot jump, balance on one foot, somersault, cart wheel, roll, run backwards.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set-up: Use entire space.
Organization: Donkey Tails. Players tuck a pinnie into their shorts / pocket. Player try to steal and collect others tails / pinnies. The game ends when there are no more pinnies to steal. Whoever has accumulated the most pinnies is declared the winner.
Progression: Play with only off / weak hand.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set-up: Use entire space.
Organization: Space invaders. Two players work together to transfer as many cones to the opposite side of the field as they can in one-minute. Every cone they carry across is a point. The remaining players try to hit / pass the runners with a ball. If a player is hit a ball before putting the cone down they must return to the beginning. Keep track of points / which pairing can get the most points.
Progression: The players carrying a cone must also dribble a ball.
Regression: Change the distance of passing / hit a player with a ball based on ball striking ability.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set-up: Use entire space.
Organization: Four-goal-game. Two even teams. Team in possession can score in either of the two goals and must defend two goals.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set-up: Support coaches / Match play fields.
Organization: Even teams. Pass or dribble in from sidelines.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Arrival Games (5 mins)
Set-up: Use entire space.
Organization: Players participate in small sided games when they arrive to the field. Increase players on the field as players arrive. Begin at 1V1 and progress to 5V5. If a field is maxed out start to fill a new field. Aim to keep similar aged players together. Coaches should participate as they complete field set-up.