| Name: | Jeff Tackett -SCSG |
|---|---|
| City: | UPLAND |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
2nd part of Day 2. Beginning to show Tactical aspects in the techniques for saving a crossed ball

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Crossing Situations- Option 2 ~ Early Cross
SET UP: Set up serving players in a possible shooting angle situation and create a pass that will become crossing situations.
RUNNERS ARE NOT NEEDED AT THIS TIME
1. S1 plays a ball to S2.
2. S1 moves to overlap S2
3. S2 plays a wide ball to S2
4. S2 takes a few dribbles and servers an early cross to Runners 1,2,& 3
GK Positioning GK should take up an angle for a shot since S1 & S2 are in possible shooting angles, then transition into a crossing angle based on the ball going wide and no longer a shooting threat.
1. GK sets for shooting angle
2. GK drops off and opens up their stance to be prepared for a cross. (Depending on the with of the ball will determine how close they are to the front post and their goal line.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Crossing Situations- Option 3 ~ Cutback Cross
SET UP: Set up serving players in a possible shooting angle situation and create a pass that will become crossing situations.
1. S1 plays a ball to S2.
2. S1 moves to overlap S2
3. S2 plays a wide ball to S2
4. S2 takes ball toward bi-line for a cutback cross to Runners 1,2,& 3
GK Positioning GK should take up an angle for a shot since S1 & S2 are in possible shooting angles, then transition into a crossing angle based on the ball going wide and no longer a shooting threat.
1. GK sets for a shot by taking up a shooting angle
2. GK drops off and opens up their stance to be prepared for a cross. (Depending on the with of the ball will determine how close they are to the front post and their goal line.
3. GK moves to near post and squares their body to prepare for the Cutback cross

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Crossing Situations- Option 3 ~ Cutback Cross
SET UP: Set up serving players in a possible shooting angle situation and create a pass that will become crossing situations.
1. S1 plays a ball to S2.
2. S1 moves to overlap S2
3a. S2 can turn and shoot
3b. S2 can play ball wide to S1 for an Early cross to Runners 1,2,34
3c. S2 can play ball wide to S1 who then dribbles down the line for an In-game/flat cross
3d. S2 takes ball toward bi-line for a cutback cross to Runners 1,2,& 3
GK Positioning GK should take up an angle for a shot since S1 & S2 are in possible shooting angles, then transition into a crossing angle based on the ball going wide and no longer a shooting threat.
1. GK sets for a shot by taking up a shooting angle
2. GK drops off and opens up their stance to be prepared for a cross. (Depending on the with of the ball will determine how close they are to the front post and their goal line.
3. GK moves to near post and squares their body to prepare for the Cutback cross

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Positioning and Timing based on Trajectory of the ball:
A. Inswinger Vs. Outswinger
B. No Spin Vs Spin (Knuckle balls)
C. Spin Vs Back spin
D. Lobbed balls Vs. Driven balls
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
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Repeat (toggle)
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Back/Forward: Drag timeline button
Shot from pass or in-game cross (15 mins)
Crossing Situations- Option 1 ~ Shot
SET UP: Set up serving players in a possible shooting angle situation and create a pass that will become crossing situations.
RUNNERS ARE NOT NEED FOR THIS PART
1. S1 plays a ball to S2.
2. S1 moves to overlap S2
3. S2 plays turns with the ball
4. S2 takes ball and shoots at GK
GK Positioning GK should take up an angle for a shot since S1 & S2 are in possible shooting angles, then transition into a crossing angle based on the ball going wide and no longer a shooting threat.
1. GK sets for a shot by taking up a shooting angle