| Name: | R&J Hockey R&J Hockey |
|---|---|
| City: | Cape Town |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Hockey |

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
PLAY THIS IN A QAURTER PITCH
each team plays a 5 vs 3 overload in own zone. If ball is out of possession, switch field and other team plays possession game. 3 jump over to defend.
Non-joining players- take spare ball and pass until back in.

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
3v3.
Teams can score points by 1) dribbling into a corner or 2) passing to a teammate who receives it in the corner
1. You cannot score in the same corner consecutively
2. Once you have scored a point in a corner, the defense cannot tackle you in the corner (corner is a safe zone)
3. Play rounds 2-3min long
Key points:
- Passing & receiving on the move
- Finding and attacking the open corner, especially using our leading and self-start

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Focus is on receiving under pressure and also awareness of secondary leads
-3 teams of 3
-1 team attacks, 1 defends, 1 feeds
-Attackers lead to receive from player A
-As soon as the ball is either in the goal or cleared out of the D player B's ball is live so an attacker who is in no position to influence the initial play needs to be aware that they might be able to make a lead to receive from B.
Play 3 balls x3 before swapping over.
-As soon as the ball from B is dead C is live and so on
-Play 9 balls total in order ABCABCABC then switch attacker defenders and feeders

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
PLAY IN QAURTER PITCH
Essence:
This 4v3 small sided game is designed to assist defenders with managing a counter attack.
Structure:
1 GK (facing the play) and 3 defenders (not facing the play). 4 attackers as depicted. The drill commences with the 4 attackers passing/transferring the ball to each other from there stationary positions and only once the coach blows his whistle may the 3 defenders engage from their positions
Pointers:
The defenders need to ensure that they communicate as quickly as possible to which attack has the ball and then then must the defender closest to the ball must become the point of defence.
Communication is crucial by the GK as the defenders cannot see the ball and where it is once the whistle is blow for the game to commence.
Defenders need to 'squeeze' the attackers into an area so that they can mange the numerical disadvantage.
Goals or gates are for the defenders once they have turned the ball over.
© Copyright 2026 Sport Session Planner Ltd.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Transfer game (15 mins)
5 v 5 with 2 players behind the goal with free possession
Both yell and blue teammates behind the goal continuously pass
Coach calls 'Blue attack' or 'yellow attack'
Player can then pass ball in to their team to start the attack-this player then joins to create an overload 6v5
Play 5 minute sets and keep changing back two.