| Name: | Frank Suppa |
|---|---|
| City: | Woodbridge |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Objective of session to to allow for players to be creative through various sessions incorporating the technical and physical attributes needed w hen dribbling. The drills are designed to be fun, competitive and demanding from a speed of play perspective.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 15 x 15 or larger depending on size of kids
- Red plays ball into Blue and quickly defends by applying immediate pressure
- Blue player looks to lose his man and score on either net by using different feints, to escape the pressure.
Progression:
- Must score with non-dominant foot
- Must score in 10 seconds or less
- Add a second game during play
Coaching Points:
- Change of direction & Pace
- Different cuts to beat defender / opponent
- Face defender / opponent to take him on
- Creativity / Attacking Mentality

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 15 x 10 or larger depending on size of kids
- Player or Coach plays ball into attacker, first player on each team enters the grid and player with ball looks to score on either net be dribbling past the yellow cones in the scoring zone
Progression:
- Must score in 7 seconds or less
- Add a second game during play
- must use non-dominat foot
Coaching Points:
- Change of direct and Pace
- Different cuts to beat defender / opponent
- Face defender / opponent to take him on
- Creativity / Attacking Mentality

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- Set up in an area 15x15 with 3 gates in each of the corners.
- Divide players into two lines. The defender passes the ball to the attacker and races out to defend.
- The attacker must show a desguise and try to score in three (3) gates.
- Rotate positions after a set time or after each play.
Variation: Player has 10 seconds to score.
Coaching Points:
- Good firm pass
- Instant pressure from defender
- Can Attacker take a first touch in the direction he wants to go.
- Attacker must make a decision to go right or left, attacker to be creative.
- Creativity and explosivness.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- Make a 30 x 25 yard grid, smaller if less players
- divide the group into 2 equal teams of 5 + GK required
- make the teams rotate GKs every 4 mins.
Progressions:
- One touch finish are worth 2 goals
- finishing with non-dominant foot worth 2 goals
Coaching Points:
- speed of play = fast (where possible)
- decision making
- attacking mentality
- team defending (everyone is behind the ball when it's lost)
- game management when in possession (don't simply kick it away)
- urgency to score when behind
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
3v3 (4 Goal Gates Game) (15 mins)
Organization:
- 15 x 25 yard grid, larger if space permits.
- divide the group into 2 equal teams of 4 players each - NO GK
- unlimited touches to all players to start.
- players look to score by dribbling though one of the gates.
- each game is 4mins - each team plays each other once. Winner with most games won
Progressions:
- Can team score in assigned time (ie: 10 Seconds)
Coaching Points:
- speed of play = fast
- shape = TRIANGLES at all times
- decision making - keep head up
- creativity / attacking mentality