Football/Soccer Session (Academy Sessions): SSG Conditional Game – “Dribble First”

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FAW Coach Ed

Bailey Chapman

Profile Summary

Name:
Bailey Chapman
City:
Gonzales
Country:
United States of America
Membership:
Adult Member
Sport:
Football/Soccer
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Description

Organisation (Practice Layout & Transition)


Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1

Objective:

  • To encourage players to dribble and take on defenders before passing, improving confidence in 1v1 situations, decision-making, and ball mastery under pressure.
  • Passing is only used when no dribbling option is available, rewarding players who beat opponents with skill and creativity.

Setup:

  • Area: 30x25 yards (adjust for age/ability).

  • Players: 5v5 or 6v6 (plus goalkeepers if available).

  • Goals: 2 mini goals or full-size goals.

  • Equipment: Balls, cones, bibs, and pinnies.

Practice Description

  • Organize a small-sided game (SSG) with normal scoring rules.

  • Players are encouraged to dribble and take players on whenever possible.

  • If a player successfully dribbles past a defender, their team earns +1 bonus point in addition to any goals scored.

  • Players can only pass if there is no realistic dribbling option or if they are under heavy pressure.

  • Focus on positive attacking play, creativity, and confidence in 1v1 duels.

  • Coach manages tempo and reinforces moments where good decisions are made — both dribbling and passing.

Coaching Points:

Dribbling Mindset - Encourage players to face forward and attack defenders.

Body Shape & Control - Stay low, use both feet, protect the ball when under pressure.

Creativity - Use skills (step-over, feint, body swerve) to beat opponents.

Decision-Making - Recognize when to dribble vs. when to pass safely.

Transition - After losing the ball, react quickly to recover and defend.

Support Play - Teammates must move to provide passing options when dribble isn’t possible.




Progressions:

  • Time Bonus: Score within 10 seconds of beating a defender = 2 points.

  • Extra Defender: Add a floating neutral player to increase passing options.

  • Limited Passes: Team can only make 3 consecutive passes before a dribble attempt.

  • Zones: Divide pitch into thirds – middle third must include a 1v1 or dribble attempt before entering final third.

  • Defender Incentive: Defenders get 1 point for a clean tackle or interception.


Relevance to the Game:

  • Encourages attacking players to be brave in 1v1 duels.

  • Builds confidence to break defensive lines through individual skill.

  • Replicates in-game moments where players must decide between dribbling or passing.

  • Develops both attacking creativity and defensive anticipation.


The 5 Pillars of Player Development:

  • Technical - Dribbling, ball manipulation, close control, and passing accuracy.
  • Tactical  - Decision-making on when to dribble or pass.
  • Physical  - Acceleration, agility, and balance in 1v1 duels.
  • Psychological - Confidence, courage, and creativity on the ball.
  • Social - Communication and support play to encourage teammates.




Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
85
per year
Join today