Jordon Hargrave
Name: | Jordon Hargrave |
---|---|
City: | OSHAWA |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Minesweeper-
Coaches will have multiple patterns that players must work through. Each pattern will have cones that "explode". Teams will get 1 point per pattern they get through. Begin with easy patterns progressing to more difficult patterns.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Hungry Hungry Hippos-
Players will sprint into the middle and dribble the balls back into their square. Once all the balls are out of the middle they can go to other squares to steal balls. Only one player can be out of the square at a time.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Snakes And Ladders-
Set up Some squares with Ladders to advance and "snakes" (poles) to go back. Players will juggle the ball in order to advance with the most being 6 (like a dice). Players will advance based on the number of keep ups they do.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Battleship-
Teams will set up ships. Set up 6 and have players behind 3 of them. Players on the opposite teams will try and pass the ball and hit the ships. If they hit a ship with a player behind it that ship is sunk. Team that sinks all the ships the fastest wins. Only one player can pass at a time.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Two dice, Two teams, Two nets
Set a max number of points based on number of kids on each team ex: 24 points.
Each team stands infront of their net, lined up, with a ball.
Each team rolls their die, whatever number shows up is how many times they need to score as a team. (ex if they roll a 4; first person shoots, then the next person and so on)
Keep rolling the die and shooting until the max point number is achieved.
Who ever reaches the set number wins
For increased challenge set pinnies up in the corner of the net and to get a point you must hit the pinnies.
Set a time limit
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Screen 1
Connect 4-
Players run forward and try to connect 4 spaces together.
Begin with teams going separate then have them going at the same time.