Football/Soccer Session (Academy Sessions): Crossing & finishing (u14's)

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Sam Bright

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Sam Bright
Name: Sam Bright
City: Cardiff
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

Organisation (Practice Layout & Transition)

x14 players,

x7 bibs

x8 cones

x10 balls,

x2 goals

Delivering accurate crosses, movement in box, finishing under pressure.


Football/Soccer Session Plan Drill (Colour): Warm up drill.

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Football/Soccer Session Plan Drill (Colour): Warm up drill.
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Warm up drill. (10 mins)

Adaptations (Progressions & Regressions):

Simple warm up drill for 10 mins involving 14 players (paired). 

Players perform a long lofted pass to their partner who receives and controls the ball.

One ball between each pair if the drill starts from the right of the goal and rotates anti-clockwise it would mean that each player has performed a long pass and controlled a long pass in one complete rotation. 

This drill is unopposed and encourages players to work on technique of accurate lofted passes and the control of a lofted pass. Additional balls are placed around parimeter to keep drill 'flowing' if balls are mispassed.

Challenges, Conditions or Targets:

Condition is that a passes shoud be attempted as a lofted pass.

Challenge could be reducing number of bounces before it reaches partner, setting an area that ball needs to be controlled in.

Target could be fewest bounces, fewest touches to control, points for an accurate pass and good control.

Mechanics:

Good approach to ball

Target area identified

Eyes on the ball

Open body stance to promote height

Facing direction you want to pass to

Part of foot that you perform lofted pass with, part of the ball the foot connects with

Leaning back to promote height

Quality of pass (weight, accuracy)

Following flight of incoming pass

Preparing body shape for receiving ball

Cushioned connection with the ball (chest, foot or thigh)

Trapping the ball with underside of boot to stop movement or redirecting momentum towards where you want to move


Football/Soccer Session Plan Drill (Colour): Crossing patterns

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Football/Soccer Session Plan Drill (Colour): Crossing patterns
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Crossing patterns

Adaptations (Progressions & Regressions):

Crossing drill, 20 minute duration, 7 players in 2 teams rotating after 5 minutes.

A line of cones on either side of pitch creates a 'winger' channel, x2 players in each channel.

x3 attackers wait in the box to receive the crossed ball, x1 on front post stationary, x1 on back post stationary and one outside of box making a run into centre of box to meet crossed ball. This will simulate meeting a crossed ball both from a stationary position and on the move.

Players in the channel alternate between sides and take turns running with the ball through the channel into the shaded area from where they will perform a cross towards attackers in box who are looking to get a connection directed at goal. 

This can be further progressed by adding stationary defenders from the resting team of 7 and/or a goalkeeper.


Challenges, Conditions or Targets:

Conditions could involve amount of touches allowed in shaded areas, type of cross (driven or floated) and changing the desired recipitant of the cross (front, back, middle)

Challenges could involve which foot is used from which side to cross the ball, how the attackers can score (headed, volley, strike) and which area of the box the winger targets with the cross (short or deeper cross).

Targets could be number of successful crosses into danger box, how many crosses assist a shot on target.

Mechanics:

Same as mechanics involved in warm up drill,

moving the ball at pace (which part of foot, strength of touch),

foot on the ball to stop or cusioned touch to slow pace of ball,

head up to look at target area,

area of foot dependent on type of cross (side of big toe for floated cross, laces for driven cross)

part of ball to strike,

watching approach of ball and preparing body to recieve 

a jump if required matching the approach and height of ball

forehead to be used to header ball 

neck back and move forward into contact to generate power,

facing area you want ball to go or changing direction of head on impact to change tragjectory of ball

swinging foot toward the ball to impact at moment of arrival with side of boot/laces

locked ankle to generate power,

knee over ball to keep shot below crossbar

angle of foot on impact facing area of goal or are aiming for


Football/Soccer Session Plan Drill (Colour): Skill into small sided game (width focus)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Skill into small sided game (width focus)
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Skill into small sided game (width focus)

Adaptations (Progressions & Regressions):

7v7 on half pitch (x2 gks, x4 wingers, x4 defenders, x4 attackers. 

20 min game.

Small sided match with conditioned opposistion.

Wingers have a channel from halfway line to goal line in which only they can occupy.

Wingers can move the ball unopposed in their channel but have to remain in their channel and have to cross into the box. No other players can enter wingers channels.

Players with in middle of pitch can move freely (outside of channels) challenge each other and turn over possession, they are encouraged to move the ball out wide to the channel when they can.

x2 attackers attack the winger's cross but can be marked by defenders which encourages them to make runs and find space.

Attackers can only score within 3 touches of receiving a crossed ball.


Challenges, Conditions or Targets

Conditions are specified in the rules of the game but can be relaxed during match to progress/regress or make more realistic.

A challenge would be to score within a certain number of touches from cross, can be increased/decreased to progress/regress drill. An individual challenge could be how many crosses that are met by teammates.

A target could be how many shots on goal or goals scored with head/volley. 

Conditions can be relaxed for last 5 ins of drill to become more natural to the game and realistic


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