Football/Soccer Session (Moderate): Playing out of the Back Using FBs and RW / LW

Profile Summary

Marco Moras
Name: Marco Moras
City: Alliston
Country: Canada
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Warm Up - FIFA

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Football/Soccer Session Plan Drill (Colour): Warm Up - FIFA
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Warm Up - FIFA (10 mins)

Organization:

-Cones placed 5 meters a part for a total of 20 meters with 4 cones placed on each side of the grid 3 meters from the interior cones

-Movements at 50 %,increase load/% as you progress

-Movements will be done 2x each, except jog (3x) and accelerations (2x)

Continuous Movement (Phase 1)

-Jog

-Jog/back-peddle alternating

-High knees

-Butt kicks

-Shuffling

-Karaoke

-Wrap Around

Dynamic movements (Phase 2)

-A Skip

-B Skip

-Open the gate

-Close the gate

-Double step leg kicks

-Leg Swings/Opposite Hands

-Kick and twist

Neural Prepatory Phase (PHase 3)

-45 degree angle cuts

-2 footed jump x 2 and accelerate @ 70%

-2 lunges and accelerate @ 70%

-Quick feet(horizontal shuffle between yellow cones) and accelerate 80%

-Quick Feet (High Knees between yellow cones) and accelerate 80%

Technical Component (Phase 4)

-Possession based activities with the ball


Football/Soccer Session Plan Drill (Colour): Warm up - Quick Feet

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Football/Soccer Session Plan Drill (Colour): Warm up - Quick Feet
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Warm up - Quick Feet (10 mins)

ORGANIZATION:

4 Lines of 3 players per line. Rows of 4 cones per line (16 cones), 2yrds apart.

INSTRUCTIONS:

Players will begin the warm up by going through a series of instructions through the cones (walk, light jog, skip, open gate, close gate, bushwackers, wrap arounds, quick feet, slalom, lunge, side shuffle, jockey, jog backwards, torso twist, etc.)

COACHING POINTS:

Physical and Mental Preparation


Football/Soccer Session Plan Drill (Colour): Warm Up - Technical 4v2+2

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Football/Soccer Session Plan Drill (Colour): Warm Up - Technical 4v2+2
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Warm Up - Technical 4v2+2 (10 mins)

Set Up: 30*30 grid split into four equal quarters. Supply of balls around the grid.

Players: 9-10 players (depending on numbers) - two teams, but divide players into pairs.

Description: The group of four in the middle look to combine (4v2) and move the ball from one side of the grid to the other playing 2-3 touches. Main restriction on the attackers is that they are confined to one player per quarter.

Progressions:

1. Everybody must touch the ball before sending it out.

2. Players in the squares cannot pass the ball to players to their side (no square passes).

3. Players in the square must run to another square before receiving the ball.

Key Factors:

Move the ball forwards or backwards (avoid square passes).

Field awareness.

Pace of the pass.

Movement off the ball.

Receiving with the front foot.


Football/Soccer Session Plan Drill (Colour): Global #1 - Attacking Rondo

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Football/Soccer Session Plan Drill (Colour): Global #1 - Attacking Rondo
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Global #1 - Attacking Rondo (15 mins)

Organisation: 3/4 Playing area inc 2 small goals and central playing zone.

Instructions: Play begins with Keeper or coach passing into central zone 30x30 (6v3)

Attacking team attempt 5 consecutive passes before all players open out into attack. If defending team win the ball they may counter attack the 2 small goals.

Wide attacking players must remain in channels when in possession, but can drop inside to defend.

Coaching Points:

Look to play forward when attacking large goals.

On 4th or 5th pass look to play into 8/9/10 who transfer out wide.

Combine quickly

Progession: When play reaches #10, play becomes live even if not on 5th pass.


Football/Soccer Session Plan Drill (Colour): Activity #1 - 8v 6 - Utilising FBs when POTB

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Football/Soccer Session Plan Drill (Colour): Activity #1 - 8v 6 - Utilising FBs when POTB
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Activity #1 - 8v 6 - Utilising FBs when POTB (15 mins)

Organisation

Create a pitch as above - mark out two wing zones as illustrated.

Split players into two teams - 8 x red and 6 x blue to include GK's.

Instructions

Normal 8 v 6 match. Red team GK starts with the ball each time the ball goes out of play.

If red team lose possession, blue team seek to counter attack and score. No conditions.

Red team play in a 2-1-3-1 formation. Blue team play in a 4-1 formation.

All red goals are awarded one point, apart from thsoe goals which commence from one wing zone where the ball is then played to the other wing zone within 10 secs and a goal is then scored within a further 5 secs - 5 points are awarded.

Any blue goal is awarded 3 points.

Coaching Points

The emphasis is to use the FB's to exploit the numerical advantage.

FB's can use overlapping or undwerlapping runs to create space or receive in behind the defence.

The numerical advantage can also be exploited by many players timing their runs into the penalty area for a cross.


Football/Soccer Session Plan Drill (Colour): Global #2 - 7v7 fee play game

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Football/Soccer Session Plan Drill (Colour): Global #2 - 7v7 fee play game
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Global #2 - 7v7 fee play game (15 mins)

ORGANIZATION:

50 x 60yd (Halfway Line) Playing Area. 7v7. Include Goalkeepers. Use different formations for each team. White - 1-2-3-1, and Black - 1-3-2-1. Place extra balls on outside of grid for easy access

One team wears white bibs, opposing team wears black bibs. GK for White wears a Red Bib, and GK for Black wears a Green Bib. Set up 2 goals at each end as the targets.

INSTRUCTIONS:

Try to score more goals than the opposing team in the alotted game time. Any ball out of play restarts with a kick in.  No Offsides. Balls out of play at the end lines, will restart will the GK playing it in.

COACHING POINTS:

Freeplay. Encourage teams to keep shape and consolidate the coaching points from throughout the session.


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