Nicholas Cuff
| Name: | Nicholas Cuff |
|---|---|
| City: | Cambridge |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Small Sided Game:
Set Up:
9 v 9, Reds GK - 2 - 4 - 1 - 1 VS Blues GK - 4 - 3 - 1
Working with Reds (Focus on Lone Striker/Withdrawn CF/ Midfield 4) Making sure the roles an responsibilities of centre midfielders are covered after the function.
70 x 50 pitch dimensions.
Conditions if required
1. Led by lone striker, defending team blues must drop to the edge of the 18 yard box when goalkeeper in possession.
2. GK must always play into the full backs (shape allows more space with FB's).
3. Reds have have 5 passes max in possession to get a shot off.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
GK to CB
Blue Gk plays out from the back to CB.
Triggers/Movements (As ball travelling from GK)
1. Lone CF looks to narrow pitch/cut off switch (Arc run to force CB forward)
2. CM 8(Closest to ball) applies pressure on 1st CM (Ball side) - Look to step in and regain possession/force backwards
3. Withdrawn CF splits pitch (If ball into CM/1st touch Inside can they win it? Force backwards?)
4. 2nd CM 6 always Deepest Lyer of Midfield 4 (if ball travels to further CM, can he win it? force backwards)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Triggers 1/2/3
1. Triggers is ball travelling to FB - Winger Red 7 arcs run to cut off line and force play inside. Winger set on FB 1st touch. FB 2nd touch (Pass into CM - Winger recovers) (Pass into CB - Stay high)
2. Trigger is Wingers Movement. Red 8 looks to Apply Pressure on Outside Shoulder of CM,thought process (1. Can I Step in to Win?) (2. Apply Pressure & Force Back) .
3. Red 9's trigger FB's Touch & Pressure from Winger - Split centre of pitch. Aware of Decision Making from FB,- (1. Check shoudler - Stop switch), (2. Ball into CB / Apply Pressure on Inside Shoulder - Key aim to avoid being transfered from CB to CB)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Triggers 4/5/6
(1. Winger recovers as ball bypasses him).
4. Red 10's trigger is FB touch -Aware of Decision Making from FB,- (1. Split Pitch - Cut off supply to opposite winger)- (2. Ball into CM / If on Inside Foot, Are we in a Position to apply pressure from the Front?)
5. Red 6 trigger is CM REd 8 stepping in. Narrows pitch / Cut off supply into CF if dropped off. Always deepest of midfield 4.
6. Opposite Red 11 winger squeezes play (Level with Withdrawn CF) / Body open for switch. (1. Ball into CM / If on Inside Foot, Are we in a Position to Apply Pressure from the Front?)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
'What If's'
A. (Ball Recieved in Zone 7/bypasses Winger). Only time philosophy changes (Force Outside). False Enviornment due to 9v9 Game (FB Missing from Shape)
- CB Red 4/Deepest CM Red 6 cover across / 1v1 Situation, key to force outside, in order for players to recover appropriately.
B. CF Drops into Midfield.
- Same Information applies as CM (Can you Win? If not Pressure to Force Back?). CB Red 4 or 5 only follows so far / Pass onto Deepest CM Red 6 or 8.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
If switch happens: If switch is made.
Withdrawn striker arcs run to show CB outside triggers as ball is travelling from Blue FB to Blue CB if ball travelling to FB - Winger arcs run to cut off line and force play inside. Winger set on FB 1st touch.- FB 2nd touch (Pass into CM - Winger recovers) (Pass into CB - Stay high)
Trigger for CM Red 6 player closest to the ball is wingers Red 11 movement . Red 6 look to apply pressure on outside shoulder of CM ,thought Process (1. Can I Step in to Win?) (2. Apply Pressure & Force Back)
Wingers Red 11 trigger on CB first touch
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Screen 1 (15 mins)
Function: effecting both left and right sides individually before moving onto 9 v 9 SSG. Pitch is split into two areas by flat disc markers (or cones).
Organisation: Function starts with the GK who plays the ball to Blue CB. Blue Team looking to score by passing the ball to the blue target man. Target man must not leave the centre circle.Red Team looking to cut off pitch/stop blues from playing to target man (Deep lying Midfielder). If the Reds regain possession can they score in three passess. (The two Centre Midfielders 6 and 8 fot the Reds will be introduced in the SSG).
Triggers/Movement (As the ball in travelling from the GK)
1. Red 9 Lone striker looks to narrow the pitch/cut off the switch and to arc run to force the Blue No 4 (CB) forwards.
2. Red Withdrawn striker No 10 splits the pitch and stop the forward pass into the Blue deep lying midfielder/target man. Can they intercept the pass to deep lying midfieleder/target man
3. Red 11 will arc the run to cut off the line and force the full back blue 2 inside. Red 11 set on Blue 2 (FB) first touch. Blue 2 (FB) second touch (Pass back to Blue 4 CB stay high and press).
Once Reds have won the ball or Blues have managed to hit the Target man switch play to the left hand side. Repeat the process with Blue 5 and 3 and Red 7. Introduce switch of role for Red 9 and 10. Same principles of defence. Red 10 to narrow the pitch/cut off the switch and to arc run to force the Blue No 5 (CB) forwards. Red 9 splits the pitch and stop the forward pass into the Blue deep lying midfielder/ target man. Can they intercept the pass to deep lying midfieleder/target man.