Football/Soccer Session (Academy Sessions): UEFA B 9) Switching Play - Session 2 4-4-2 Final

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Ryan Stiggants

Profile Summary

Ryan Stiggants
Name: Ryan Stiggants
City: California
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Description

Switching Play / In Possession / Specific Practice into Large Sided Game

Welsh Way Principle: Switching Play

Sub Principles:

 Make the pitch big

Speed of switch

Matchday

Matchday -3

Coached Team Positions (reference points)

Left midfielder - Occupying wide channel, stretches to side line

Right midfielder - Occupying wide channel, stretches to side line

Centre forward (10) - offset with 9 occupying just outside the D on the edge of the box

Striker (9) - offset with 10 on the inside shoulder of theright-sided centre back

CAM - occupying space between centre circle and the opposition box.

CDM - Stays in the middle third of the field - avoids going higher than the top of the centre circle to allow the team to recycle possession through midfield quickly and expand the space.

Interventions

  • Concurrent coaching (drive-by & fly-by)
  • Coaching Process
  • Positive Reinforcement
  • Direct Instruction
  • Terminal
  • Walk Through

Football/Soccer Session Plan Drill (Colour): Switching Play - Specific

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Football/Soccer Session Plan Drill (Colour): Switching Play - Specific
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Switching Play - Specific

lOrganisation/Area Size

Half Field - 50x60 yrds

Field split into 5 channels

211m² per player

Extensive  

Timings: 4x 6 minute blocks - 2 minute rests

Numbers - 13 Outfield + 1 Goalkeeper

Target Players: Red Team (attacking team)

Coached Team (Red) - CDM, CAM, LM, RM, CF, ST

(Working back from 11vs11 1-4-4-2)

Opposition Team (Blues) - GK, Def 4, 1x Pivot CDM, LM, RM

(Working back from 11vs11 1-4-4-2)

Session Organisation 

The aim of this session is to work on the Welsh way principle of switching play. Within this specific practice the red attacking team will aim to stretch the field and combine quickly to create opportunities for the wide midfielders to deliver from a cross of cutback. This will be dictated by the red teams movement off the ball and  how they can disrupt the other team by making additional movements to expand the field and pull players out of position.

The ball will start from the Red CDM as well as throw ins if the ball goes out of play. This will encourage the red team to stretch the field and create height and width.

Conditions, Challenges & Targets

Blues Score by driving through the wide gates set as a transition into attack and making the field as wide as possible. This team will have 6 seconds to score

Reds Score in the big goal 

Goals will count as 2 if a cross or cutback is included in the play.

Red players must occupy 4 or more channels for their goals to count.

Blocks

Block 1: Problem: The defensive block are staying tight andcompact in their shape and preventing us from playing centrally.

Solution:

  • Occupy 4-5 channels as we attack
  • Strikers stretching the height of the field - aim to draw defender deep

Block 2: Problem: The team has been forced wide and are playing high and unable to control the ball being delivered in the air.

Solution:

    • Wide midfielders looking to expand the space and create the chance to deliver a cutback
    • Recognising when to run and using the full width 
    • Recycle the ball and find the chance to deliver
    • Create openings by stretching the defensive team.
    • Goals scored while driving through red cones are double

Block 3: When we are delivering the ball from a cross we can't find the attackers due to inaccurate delivery and lack of attackers in the box.

  • Looking at  when to cross, open up space by occupying 5 channels 
  • Area of delivery based on openings created
  • Movements into the box and increased numbers in key scoring zones.

Key Points

In Possession (Coached)

Technical Points

  • Open body shape to receive
  • Looking to make firm passes, inside of the foot, centre of the ball
  •  Playing the ball infront of runners
  • Softer delivery into space allowing attacker to step onto the ball
  • Firm passes, shifting the ball quickly
  • Correct passing detail – weight, speed and direction of pass

Additional Points

  • Expand the field
  • Occupy as many of the channels as possible
  • Quick Movement to support the attack
  • Stretch play
  • Patient build up

Out of Possession (not coached)

Technical Points

  • Force direction of play (use of body shape to dictate)
  • Scanning for player movement
  • Touch tight when pressing using our body to delay the player on the ball

Additional Points

  • Protect 3 lanes
  • Stay compact
  • Gaps between lines no more than 10 yards
  • Force players wide and backwards
  • Awareness of space in behind and ability to track back

Football/Soccer Session Plan Drill (Colour): Large Sided Game - Switching Play

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Large Sided Game - Switching Play
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Large Sided Game - Switching Play

Organisation/Area Size

2/3rd Field - 75x60 yrds

Field split into 5 channels

229m² per player

Extensive  

Timings: 4x 6 minute blocks - 2 minute rests

Player Numbers: 16 Outfield + 2 Goalkeeper

Target Players: Red Team (attacking team)

Coached Team (Red) - GK, RFB, LFB, CDM, CAM, LM, RM, CF, ST

(Working back from 11vs11 1-4-4-2)

Opposition Team (Blues) - GK, Def 4, 1x Pivot CDM, LM,RM, ST

(Working back from 11vs11 1-4-4-2)

Session Organisation

This large sided game is played in 9vs9 format and continues the learning from the specific practice this allows the attacking team to build on their understanding of the channels they should be looking to occupy within the session. The session will build on the previous practice by adding in the additional threat of a striker for the blue team to play towards, the red centre backs have been added as they will support the pivot player and would be pushed high during matches towards half-way to create a high offside line.

Conditions, Challenges & Targets

  • If the red team score and all blue players are in the 3 channels closest to the ball the goal is worth 1.
  • If the red team score and blue players are in 4 or more channels the goal is worth 2.
  • If blue players score within 6 seconds of winning the ball the goal will be worth 2.

Blocks

Block 1: Problem: The defensive block are staying tight andcompact in their shape and preventing us from playing centrally.

Solution:

  • Occupy 4-5 channels as we attack
  • Strikers stretching the height of the field - aim to draw defender deep

Block 2: Problem: The team has been forced wide and are playing high and unable to control the ball being delivered in the air.

Solution:

    • Wide midfielders looking to expand the space and create the chance to deliver a cutback
    • Recognising when to run and using the full width
    • Recycle the ball and find the chance to deliver
    • Create openings by stretching the defensive team.
    • Goals scored while driving through red cones are double

Block 3: When we are delivering the ball from a cross we can't find the attackers due to inaccurate delivery and lack of attackers in the box.

  • Looking at when to cross, open up space by occupying 5 channels
  • Area of delivery based on openings created
  • Movements into the box and increased numbers in key scoring zones.

Key points: 

In Possession (Coached)

Technical Points

  • Open body shape to receive
  • Looking to make firm passes, inside of the foot, centre of the ball
  •  Playing the ball infront of runners
  • Softer delivery into space allowing attacker to step onto the ball
  • Firm passes, shifting the ball quickly
  • Correct passing detail – weight, speed and direction of pass

Additional Points

  • Expand the field
  • Occupy as many of the channels as possible
  • Quick Movement to support the attack
  • Stretch play
  • Pulling defender out of position to create gaps
  • Movement to support
  • Patient build up
  • Play through, around or over the opposition

Out of Possession ( Not Coached)

Technical Points

  • Force direction of play (use of body shape to dictate)
  • Scanning for player movement
  • Touch tight when pressing using our body to delay the player on the ball

Additional Points

  • Protect 3 lanes
  • Stay compact
  • Gaps between lines no more than 10 yards
  • Force players wide and backwards
  • Awareness of space in behind and ability to track back
  • Leave the furthest player
  • Stop the switch

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