Football/Soccer Session (Moderate): Final Third General Practice

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joshua kendrick
Name: joshua kendrick
City: San Francisco
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1

Primary Focus 

Creating Overloads and exploiting 

Organization

5 Blue Pinnies, 5 Rep Pinnies, 2 GK Pinnies, Balls, 15 Flats, 4 cones 

Area Size 

36X44=1,584 m2 1,584/11 Players= 144m2 

Player Numbers

2 Gks, 4 Defenders, 5 Attackers= 11 Players 

Timings 

Working Aim is 5X2,30 Minute Blocks=12.30 Minute Playing 

Rest Aim is 4X1 Minute Blocks= 4 

Walk Through of Drill 1.30 Minute Block 

Miscellaneous Block 2 Minutes 

20 Minute Session 

Explanation 

The drill is a Wave game where the attacking team always has an extra player. 

The Goalkeepers will keep score 

The drill is set up like: 

2 Attacker vs 1 Defender + GK- 20 seconds to score 

3 Attackers vs 2 Defender + GK- 20 seconds to score

The next Attacker and Defender join in when the Ball goes dead or a goal is scored 

Once this round is over, the Players reset as quickly as they can and then go again. 

After the 2nd Block I will use a coaching Process called Wild Fire and I will use this by passing each GK a Piece of Paper with Challenges for their team to work towards to get more points: 

Attacking Team Challenge- If they can score a goal with 1 Touch from the start of the first pass to the finish they can gain an extra point if they score 

Defending Team Challenge- If they can win the ball outside the 18 Yard box and score they get an extra point 

Conditions: 

The First Block- The Attacker only has 20 seconds to score 

The Other Blocks- The Attackers have 15 seconds to score 

The Defenders win the ball they have 8 Seconds to score 

Progressions: 

The attackers have 3 seconds on the ball and 15 seconds to score 

Allow the Attacking team Team to play out to the channel unopposed but they only have 1 touch to deliver the ball back into play 

Regression:

Defenders can only win the ball in the 18-yard box 

Key Points:

Drive toward the goal, not in a Straight line- Try to give yourself 3 options 

Attack the defender with speed

Technical point of the pass- Placement and power 

Technical Point of the receiving the ball- Touch into Space be Positive 

Tactical Point, Movement- Movement on and off of the ball

Interventions

Drive By 

Fly By, 

Concurrent, 

Terminal, 

Wild Fire 

1 Freeze Point once

How To Measure Success 

Did they have shots on goal?

How many times were the players able to break inside the 18-yard box

Did the players create a 1 on 1s with the keeper 


Football/Soccer Session Plan Drill (Colour): Screen 2

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Screen 2
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Screen 2

Primary Focus 

Creating Overloads and exploiting 

Organization

5 Blue Pinnies, 5 Rep Pinnies, 2 GK Pinnies, Balls, 15 Flats, 4 cones 

Area Size 

36X44=1,584 m2 1,584/11 Players= 144m2 

Player Numbers

2 Gks, 5 Defenders, 5 Attackers= 11 Players 

Timings 

Working Aim is 5X2,30 Minute Blocks=12.30 Minute Playing 

Rest Aim is 4X1 Minute Blocks= 4 

Walk Through of Drill 1.30 Minute Block 

Miscellaneous Block 2 Minutes 

20 Minute Session 

Explanation 

This SSG is a final third practice looking to create chances by creating overloads and how to exploit them. 

The Goalkeepers will keep score 

The drill is set up like: 

As a 5vs5 but each player has a designated 

Attacking Team Challenge- If they can score a goal with 1 Touch from the start of the first pass to the finish they can gain an extra point if they score 

Defending Team Challenge- If they can win the ball outside the 18 Yard box and score they get an extra point 

Conditions: 

When your number is called you have to dribble through the teams side of the field, the quicker they complete the pattern the quicker they can create the overload in attack 

In the oppositions box they have 3 seconds on the ball max 

Progressions: 

The attackers must overlap on each pass they play 

Regression:

Defenders can only win the ball in the 18-yard box 

Key Points:

Drive toward the goal, not in a Straight line- Try to give yourself 3 options 

Attack the defender with speed

Technical point of the pass- Placement and power 

Technical Point of the receiving the ball- Touch into Space be Positive 

Tactical Point, Movement- Movement on and off of the ball

Interventions

Drive By 

Fly By, 

Concurrent, 

Terminal, 

Wild Fire 

1 Freeze Point once

How To Measure Success 

Did they have shots on goal?

How many times were the players able to break inside the 18-yard box

Did the players create a 1 on 1s with the keeper 


Build 3D sessions in seconds
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Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
Join today

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