Greg Primavera
Nombre: | Greg Primavera |
---|---|
Ciudad: | White Plains |
País: | United States of America |
Deporte: | Fútbol |
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Organization:
1.15 x 20 yard area set up a shown
2.10 players set up as shown
3.10 balls (add in progression)
Learning Outcomes:
- Agility
- Balance
- Physical Awareness
- Spatial Awareness
Story/Description:
1.Lots-O (Coach) has captured all the toys (players) and has them locked up under the watchful eye of Baby
2.The Monkey on guard (Parent with two cones as cymbals) watches for any movement from the toys.
3.If the Monkey sees any of the toys move they should sound the alarm (Monkey noise and smashes the cones together)
4.When the alarm sounds all toys have to get from one side of the area to the other, without getting caught by Lots-O
5.If a toy is caught they help Lots-O get all the other toys
6.Toys escape from a new area each time until they are free!
Coaching Points:
1.Move really fast to get past Lots-O
2.Change your speed and direction
3.Keep your head up
Developments:
1.P - Toys are required to use R.C the car (ball) to get past Lots-O
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Organization: Place 5 cones 3 yards apart in a straight line. Players should already be in teams for pervious drills.
Instructions: Player dribbles around cones as shown.
It is a race but players must keep the ball close and under control
Coaching Points: Changing direction with the ball
Dribbling with head up
Dribbling with both feet and different part of foot
Progressions: Instead of sprinting back change it to dribbling back so it makes players use both feet.
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Organization:
10x20 grid
6x small cones per grid diagram eg (1 grid)
2x tall cones
groups of 4-6 depending on age eg 8-9 years = 4players per group
1ball per group but have spares at the side
Instructions:
1. the players must now dribvle to the tall cone take a touch out of there feet, then strike the ball to the oposite line still following up with a run as shown.
Coaching Points:
o messi dribble to tall cone
otake a touch past the cone into the space and out of your feet
o Angle of approach – off center
oHead up to observe the target
oHead down at the point of contact
oNon-kicking foot placed to side, slightly behind the ball
oAnkle locked, toe down
oContact ball – will vary depending on target area
oContact foot – laces (instep)
oBody weight forward, chest and knee over the ball at contact
oFollow through landing on striking foot
orepeat with both feet
Progressions:
PG.now take out the tall cones and apply semi pressure (defenders dont takle) ,as the player strikes the ball he now will follow up with a run as before but towards the new striking player allowing them to take a touch out of there feet and be more game realistic with the setting to strike movements
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Organization: 2 goals on each pitch sperated by a line of cones.
Instructions:
Play 3v3/4v4 using age appropriate goals (no GK's) in a 20x30/25x35 yard area.
Restarts are always made from the coach who has as many balls as possible around him, if the ball goes out a new game ball is immediately played in.
The game is continuous (no stoppages for throw ins, corners etc.) until the players need a water break or the coach runs out of balls.
Coaching Points:
- Are players picking their head up
- Is their ball under control when dribbling
Progressions:
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Ball Mastery (10 mins)
Organization:
20 x 15
Every player with a ball
Instructions:
1. In the 20 x 15 grid allow the players to dribble around using Messi / Ronaldo touches.
2. (Coach) Introduces and reviews Messi and Ronaldo touches and addresses when and where to use each touch.
3. Allow the players to practice.
Coaching Points:
1. Keep you head up - Look out for other players who may bump into you. Look for open space.
2. Recognize when to use Messi vs. Ronaldo touches while performing the move. (Before/After?)
3. Maintain a low center of gravity
4.Touch after recognizing there's space - needs to be explosive but controlled into space away from players reach.
Progressions:
(P1) - 5 lives; Each players has 5 lives to start of with, if they dribble out of bounds or by accidentally bumps into another player he/she loses a life. If a player gets down to zero lives left he/she must see a coach for a technical challenge that will give them an additional 5 lives. After 2 minutes see who many lives each player has left.
Introduce the Inside Cut Turn within activity.