Joshua Miller
Nombre: | Joshua Miller |
---|---|
Ciudad: | Corning |
País: | United States of America |
Deporte: | Fútbol |
Continue to develop a good dribbling ability.
We will focus more time on teaching the rules of the game to the players today.
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Organization:
Add gates to same setup. Approximately as many gates as players with a ball. 2 or 3 defenders depending on numbers.
Instructions:
Players with ball scores 1 point for each gate they successfully dribble through. Defenders cannot steal soccer balls or tag players- only stand in the middle of a gate and that gate becomes closed. Defender can only remain at the same gate for 5 seconds. Attackers cannot revisit same gate consecutively.
Coaching Points:
1. Running out of space? Small touches.
2. Observe open space? Bigger touch and attack with speed.
3. Location of defender- near, far, or approaching?
4. Speed of defender- fast or slow?
Progressions:
1. Gates are closed when defender stands in gate. Must dribble through only open gates to score points. Dribble through a closed gate = lose all points.
2. Go through the back door of the gate to score.
3. Defenders try to steal ball. If defender steals ball they keep it and you become the defender. All points erased if you become defender.
Mira la guía en la parte superior de esta página para saber por qué no se muestran las imágenes interactivas de Fútbol.
Organization:
20 x 20
Cones are "treasure chests"
Instructions:
Attacking player starts with the ball and has to get the treasure chest. To do this, the player must knock the cone over. Once the cone is knocked, the player will pick it up and dribble pack to their "ship"
Coaching Points:
Dribble with your head up
Change direction with accelerating/decelerating
How can we avoid defenders?
Progressions/Regressions:
P: Defender can try to steal the ball until attacker is back to their ship
R: Less defenders or none at all
Mira la guía en la parte superior de esta página para saber por qué no se muestran las imágenes interactivas de Fútbol.
Organization: 4v4. First team to score stays on and losing team goes off.
Coaching Points:
(1). Reinforce pressure, cover and how it relates to the game.
(2). Address rest of defense how to close spaces and deny penetration.
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Warm up (10 mins)
Organization:
30 x 30 yd area. 2 players are taggers and start with coach. All other players tuck pinnie into back of shorts so it hangs out like a tail. Coach releases the tagger once all players ready.
Add in soccer balls in P2.
Instructions:
Tag game: 2 taggers try to steal as many tails as possible. Last player with their pinnie tucked in as their tail wins and gets to choose to be the tagger next round.
Coaching Points:
1. Awareness of taggers
2. Awareness of space
3. Tagger coming fast or slow? Get away fast or slow?
Progressions:
1. No soccer balls. As a tag game.
2. All players except taggers have a ball. Knock out rounds. Last player with their ball wins.