Hockey Session (Senior): Deep Defence

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
5 mins
How it works:
- Players in the middle try and receive the ball from 1 side of the square and get it to the other without losing the ball
- Whoever makes the final pass out of the square gets the ball back from the players on the outside
- 2 in the middle play for 30-45 seconds then swap
- 1 point for going from 1 side to the other
- Important the square is small, want extreme pressure on receive and to encourage CMM
- CMM: low stick, using body to gain advantage fairly
- Receive: First touch to eliminate? First touch to secure? First touch to space?

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
10 mins
How it works:
- Lots of balls in the middle of the 23
- Players queue where player X is
- Player 1 and 2 start on the throwdown/P spot
- Player X passes into grey area (not to a specific player)
- Once ball is played in by player X, whoever has/gets the first touch of the ball is trying to score and the other is defending
- No set attacker and defender before you start
- Players can't receive outside the grey area
- Defender stays in until they get to the ball first
CHANGE IT:
H - 1 defender and 1 attacker each time if not working with contested option
A - If players leading away from goal too much rather than looking to receive in Zone 5, make a smaller D
N - 1v1 becomes a 2v1 when the feeder joins once ball has been played in
Looking for:
- Winning the physical battle, win the ball before the receive by being in a better position than the other player
- Stick low, not at waist height, lowers centre of gravity, makes change of direction easier
- Use legs to widen stance on receive and make it harder for other player to get in front
NB:
All 3 D's (A, B and C) can all go at once, same thing in each D.
If less than 3 GKs, still use 3 goals, reps of receiving under pressure is the focus, shooting is added bonus

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
How it works:
- 3 teams of 3
- 1 team feeds, 1 team attacks, 1 team defends (10 attacks per team)
- Feeders can pass between themselves (like a high transfer) if no circle pass is available
- 1 attacker at all times must be in "Zone 5"
- More than 1 allowed also
- Players can interchange whenever they choose
- Each team has a designated points counter
Points system
Attackers:
- +1 for winning a PC
- +2 for a touch within zone 5
- +3 for goal
- +5 for a first-time finish
- +1 for winning the ball and
- +1 for connecting with a feeder
- +3 for winning the ball in zone 5
- +5 for good CMM (coach's/feeeder's discretion)
- Attackers can bounce the ball back to a feeder and everytime they do, that specific feeder can join to create an overload (once = 4v3, twice = 5v3, thrice = 6v3)

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
20 mins
How it works:
- Orange player passes the ball into grey zone then ball is live
- 4v2 until the ball crosses the 23, then 2 more defenders can join to make 4v4
- Defenders are looking to score in goals out wide (can score from anywhere in the 23 but outside the circle
- No sidelines or long corners, new ball
Looking for:
- ATT: Can we eliminate without engaging
- ATT: Ballside direct height, helpside to zone 5
- ATT: Can we get 2 players to zone 5
- DEF: Point, name, action in defence
- DEF: Can we slow it down to allow us to return to even numbers?
- DEF: CMM in circle, physical defending
- H: Defenders score/finish the rep by completing a pass to a player outside the 23
- N: 6v3 if too many stationary (and 3 join)
- G: 3rd and 4th defender can enter the game once they've completed a point, name, action each (coach's discretion)

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
20 mins
Looking for CMM
If free, hold hotline first (line to goal) and step to wide play along it
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
5 mins
Use as a warm-up
If rugby tackle pads are available, use those instead of a 1v1 initially and just use them to lean on player and get them used to the physical pressure
Rounds of 20-30 seconds
Critical Moment Marking:
Looking for: