Harrison Sessions
| Name: | Harrison Sessions |
|---|---|
| City: | harrison |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
The focus this week will be to use changes of pace & stop start skill set to unbalance the defender's momentum to penetrate 1v1 with an end product of acceleration & finishing.
Please note: the sessions run for 1.5 hours and there are 7 activities in total on the session plan, you will not cover all of these with your groups some activities are age specific so please read through carefully and select the correct ones for your group based on the criteria also, each activity contains ability & skill levels within the criteria ,you as the coach must choose the correct levels for your group beginner ,intermediate or advanced

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Area size 15 x 20 or 20x30
every player with a ball
2-4 Pug goals or cone goals as shown above
players split into two teams with pinnies.
Instructions
depending on the goals you want to set for your teams each week choose from the bellow foundations the best ones to bring out the learning outcomes you want your players to achieve during the game.
Group/individual control
start by giving each player 5 points at the start of the session when they do something well like a move or answer a question based on the topic you can give them a point to reward them, if they do something wrong you can take points away giving them ownership of their own progress holding them accountable for each step and motivating them to be better and compete to be the best from the minute the session starts.
the player with the most points at the end of the session will receive MVP!!!!
GK's )if you have GK's in the game add in rules specifically for them such as allow them to use there hands to steel in the individual and group posession activities.
Foundations
From the below list coaches will pick 1or 2 of the foundations they want to work on with their group based on age/ability level, over the 13 sessions of summer select change up the ones you work on as your group advances, your group should be able to get through all of the foundations by the end of session 13.
Foundations Part 1 individual possession surface control
each player must complete a series of ball mastery surface control the coach or player will demonstrate the below list of moves and have the players copy for 1 minute of repetition for each one,the coach will pick the level of moves for their group, based on age/ability level
beginner
-messi,ronaldo,xavi,iniesta touch
-pendulums inside of the foot forward+backward
-toe taps forward+backward
-inside squishes
-inside cut/slap
-outside cut/slap
intermediate
-pull back & touch
-u turn & touch
-v turn & touch
advanced
-L turn & touch
-Ronaldo chop & touch
-cruyff turn & touch
-showtime
Foundations part 2 individual possession player attributes
players dribble the ball around the inside of the grid and cover each foundation M,X,R,I.players will also be given a number 1,2,3 or 4 on each team.
on coaches command they will call out a number the players whos numbers were called out will become defenders trying to steel the ball. in the example in the diagram #2 was called so both #2's will go to defend
If the defenders steel they will transition and try to score in one of the pug goals for a point
the players on the ball will gain points by keeping possession of the ball for the entire round.(30 second rounds).
Player characteristics
"Painting the Picture" of each one of the player's characteristics: * MESSI: Head up looking to get into the gaps using small, quick touches with the Pinky Toe (outside of the foot). * XAVI: Head up to recognize when there's no gaps/space, then change of direction (12 o'clock to 6 o'clock), ball comes out of your feet, and then head and eyes up getting into the new space. * RONALDO: Head up to see when there's a lot of space in front of you, then big touch to accelerate and get your head/eyes up and attack the space. *INIESTA : Head up to recognise small tight spaces ,using the inside/outside surfaces of the foot to unbalance defenders to make the space big enough to penetrate.
Foundations part 3 Group possession
-same set up as foundations part 2 but this time the teams share one ball and keep possession as a group. coach will call out a number and this time they will go to defend against their opposite color. every 3 passes they can make, they will receive a point a

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 20 x 10 Area Size grids divided by blue cones
2.6-8players per group
Instructions:
1.players are in pairs on either side of the blue line one side attackers and one side defenders
2.the players must now go head to head and race attackers must use dynamic movements and changes of pace to try and tag a player at either end of their side of the grid for a point
3.if the defender reads which side the attacker is headed then they can tag the person on their side of the grid first for a point .
3.teams rotate to the opposite side of the grid and change roles
Coaching Points:
1.dynamic movement to fake
2. changes of speed & quickness in movement
3. head up to view target
4.(B)change of pace to penetrate based on defender's positioning after faking them out.
Progressions:
1.attacking players now look to penetrate across the line of confrontation and get through a gate for two points or still tag the player at the end of the grid for one point. if the defender tags them they also get two points but defender can only tag them once they cross the blue line.
2.use pinnies tucked in shorts to teach players about protection of their asset as they try to get through the gates defender can steel pinnie .

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 20 x 10 Area Size grids (A) divided by blue cones (B) progression 2 end lines and cone gates
2.6-8players per group
Instructions:
A.Two players from opposite sides of the grid dribble and performs the stop - start in the middle then accelerate to the end .
Coaching Points:
stop starts to penetrate pressure from the side principles
-Protecting the ball whilst dribbling
-Use of arms to feel the defender
-Head up whilst dribbling to view the field
-Awareness of space on the field to go forward, what is your next action?
-Distance and direction of touch out of move or stop-start based upon the next action
-Movement of defender in opposite direction to where you actually want to go
stop start moves based on ability levels
Beginner
Low Wave
-Move the sole of the foot besides the ball as if to turn
-Let the ball continue to move forward
-Take the ball away in forward direction using the laces
High Wave
-Fake to drag the ball back by moving the sole of the foot above ball
-Let the ball continue to move forward
-Take the ball away in forward direction using the laces
Intermediate
Stop-tap (inside of foot)
-Use of body head/body to fake
-Toe part of sole to stop ball
-Strike with inside part of opposite foot
Pull push
-sole of the foot to pull the ball back
-using the laces of the same foot push the ball
Advanced
Run Around
-Use of arms to fake
-Use momentum of ball to run around
-Movement of kicking foot to fake cross
Swivel Hips
-Open hips when approaching opponent as if to play the ball
-Move the ball across the body using the inside of the foot
-Take the ball using the inside of the opposite
Progressions:
B.two players will set off from one side of the grid one with the ball and one semi opposed defender.
The player with the ball must dribble along side the semi opposed defender perform a stop start and make it to the opposite side of the grid(end lines) before the semi opposed defender for 1 point , or make it back to the line they started at using a turn for 1 point. players switch roles after the opposite group goes.
C) attacking players look to penetrate across and dribble through the gate for 2 points defender can steel the ball and get across the other side of the blue line for 2 points (transition).

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 20x15Area Size.
2. 2 groups of 6 players.
3. 2 teams in each group.
Instructions:
Game 1
1.player start in the middle of the grid between the two blue cones as shown. the game will start with an air high five. the attacker looks to use stop starts to shift the defenders momentum and penetrate into an end zone to score
2.once the attacker is in the endzone they can not cut back so it is crucial they change pace when entering the end zone and look to shoot early.
3.if defender steels they can transition to opposite goal to score.
Game 2
1.1v1 player A is looking to beat player B using the stop start to create space penetrate across the blue line to shoot for 3 points
2.if player B steels they can transition to score in the opposite goal
Rotation
players play as attackers & defenders for a set amount of time then switch,both groups will then switch games
Coaching Points:
1. Attack space ahead (bigger 1st touch).
2. Head up to see defenders position.
3. Protect ball if continue to dribble (put body between defender and ball).
4.penetrate to score
Progressions: GAME2
(C)1v1+1
attacking player can use a supporting player to get in behind as a last resort but attacking player who starts with the ball must be the one to score and will receive only 1 point
rotaion A moves to C, C to the back of their team line
after a set time pull up the blue line ,attacking players play the ball to C player receive it back and go live on the first touch looking to beat the player and score.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. Area size 15 x 20 or 20x30
Instructions:
1. Players split up into teams and play a round robin tournament where all teams play for 5 minute games .
2. players must not step inside the red cone areas infront of goal this will stop goal tending ,the players must shoot from out side the area
Coaching Points:
1. 3 lines of attack, 1 defender, 1 midfielder, 1 forward.
2.Team mates create gaps, can player in possession look to dribble into them.
3.when to Dribble,Pass or Shoot
4.reinforce the characteristics of each foundational player and how the use the foot work with the space they have.
Session 5 Restart & team shape
the restart this week will start with a kick in for U8-U11 Team shape will be based on a 3v3 or 4v4 format we wll also focus on the kick ins as a chance to use the stop start to create space in wide areas ., pick the best formation to bring out the below principles of play this examples on diagrams above.
Rules
the secondary learning outcome give each team 5 points at the start of the tournament ,they will loose points for bunching up and getting to close to their players. also, they can win points by making a successful pass or move to beat the player. coach will judge .
along with wins 3points draws 2points and losses 1point the team with the most over all points including bonus points will win the tournament at the end of practice.
Session 5 Principle of play!
this weeks principal of play will be Penetration & creativity looking for players to recognise the moment the defenders momenteum is commited then use the stop start skill set to create space to penetrate.
Base your game stoppages both corrections and positive reinforcement, around this principle of play and recreate a realistic game situation to identify What move to select for the moment ?, when to use the skill ?, were would it be most appropriate ? & Why are they using the skill for ?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. Area size 20x30 or 25x40
Instructions:
1. Players split up into teams and play a round robin tournament where all teams play for 5 minute games .
2. players must not step inside the red cone areas infront of goal this will stop goal tending ,the players must shoot from out side the area
Coaching Points:
1. 3 lines of attack, 1 line defender, 1 line midfielder, 1 line forward.
2.Team mates create gaps, can player in possession look to dribble into them.
3.when to Dribble,Pass or Shoot
4.reinforce the characteristics of each foundational player and how the use the foot work with the space they have.
Session 5 Restart & team shape
the restart this week will start with a throw in for U12-U14 Team shape will be based on a 5v5 or 6v6 format we will also focus on the throw in as a chance to use the stop start to create space in wide areas ., pick the best formation to bring out the below principles of play this examples on diagrams above.
Rules
the secondary learning outcome give each team 5 points at the start of the tournament ,they will loose points for bunching up and getting to close to their players. also, they can win points by making a successful pass or move to beat the player. coach will judge .
along with wins 3points draws 2points and losses 1point the team with the most over all points including bonus points will win the tournament at the end of practice.
Session 5 Principle of play!
this weeks principal of play will be Penetration & creativity looking for players to recognise the moment the defenders momenteum is commited then use the stop start skill set to create space to penetrate.
Base your game stoppages both corrections and positive reinforcement, around this principle of play and recreate a realistic game situation to identify What move to select for the moment ?, when to use the skill ?, were would it be most appropriate ? & Why are they using the skill for ?
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Developed with Partnership Developers, a division of Kyosei Systems.
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SAQ Warm up & TTT U10-U14 (15 mins)
Organization:
20x10 grid
ball per player
2 color cones or pinnies
Instructions:
SAQ
players will find will complete a series stretches followed by ladders fast foot work and a sprint at different percentages.
Tic Tac Toe
1.the players will now be split into 2 teams for 1 ladder .
2.they will dribble the ball to the ladder and place a cone or pinnie in one of the slots then dribble back ,once they turn back the next team can start and do the same.
3.the aim of the game is which team can get three slots in a row to win for their team
4.game resets when a team wins or the game has no winner due to slots left.
Coaching Points:
all reps performed twice
ladders steps
2 in over the top
2 in over the top side on switch leading foot
2 in 1 out side to side
1 in 1 out right/left foot outside of the foot pass momentum
Step over 1 foot in
Reverse step over 1 foot in
Stretches
open gates
close gates
leg lunge
jump land squat
Knee spring 2 step
Running percentage
start by running 25% then gradually building up to 100% going through the gears.