ClubFootball China
| Name: | ClubFootball China |
|---|---|
| City: | Beijing |
| Country: | China |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
- Messi Dribbling.
- Start on outside of box. Players have to dribble into and through box without touching any of the cones with the ball.
- They will then need to exit the box at a different side before re-entering.
KEY POINTS:
- KEEP BALL CLOSE WHEN DRIBBLING SO THAT IT IS EASY TO MANIPULATE/CHANGE DIRECTION
- WHAT PART OF FOOT DO I NEED TO USE WHEN DRIBBLING TO STOP/CHANGE DIRECTION/ACCELERATE?
- BALL CIRCULATION (WHEN DO I NEED TO MOVE THE BALL QUICKLY INTO NEW SPACE? WHEN CAN I SLOW DOWN TO CHANGE DIRECTION OR SCAN FOR SPACE?)
- PERCEPTUAL AWARENESS (WHERE IS SPACE? WHERE ARE OTHER PLAYERS? WHAT SPACE CAN I USE AND WHERE IS IT CROWDED?)
POTENTIAL PROGRESSIONS:
- Use of defender.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
- SSG to reinforce topic in realistic setting.
- Explicit coaching may be required to encourage players to attempt to dribble to beat opposing defenders.
- No neutral players. If numbers require, play with overloads or underloads.
KEY POINTS:
- TYPE OF DRIBBLING REQUIRED? (CLOSE TOUCHES TO MANIPULATE BALL AND MOVE DEFENDER? DISTANCE TOUCHES TO ACCELERATE AWAY AND MOVE FORWARD/TOWARDS GOAL?)
- USE OF SKILLS/ BALL MANIPULATION TO CREATE DISTANCE BETWEEN YOU AND DEFENDER
- USE OF FAKE MOVEMENTS/DOUBLE MOVEMENTS TO GET DEFENDER OFF BALANCE AND CREATE OPPORTUNITY TO ACCELERATE AWAY
- STRAIGHT AT DEFENDER WITH DRIBBLE? STRAIGHT TO GOAL? ANGLED DRIBBLE TO SPACE TO ENGAGE DEFENDER AND CREATE NEW SPACE TO ATTACK?
- WHEN TO DRIBBLE? WHEN TO PASS?
- PERCEPTUAL AWARENESS (WHERE IS GOAL? WHERE IS SPACE? WHERE ARE TEAMMATES? WHERE ARE DEFENDERS?)
POTENTIAL PROGRESSIONS:
- Use of neutral players to help greater space to attack for players.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
- 1v1 with 3 gates for goals.
- Defender starts in centre goal. Attacker starts at top of area.
- Start without ball then progress to dribbling through gates to score. Attacker can score in any of the 3 gates. Side gates = 1 point. Centre gate = 5 points.
KEY POINTS:
- TYPE OF DRIBBLING REQUIRED? (CLOSE TOUCHES TO MANIPULATE BALL AND MOVE DEFENDER? DISTANCE TOUCHES TO ACCELERATE AWAY AND MOVE FORWARD/TOWARDS GOAL?)
- USE OF SKILLS/ BALL MANIPULATION TO CREATE DISTANCE BETWEEN YOU AND DEFENDER
- USE OF SKILLS/BALL MANIPULATION TO MOVE DEFENDER AWAY FROM GOAL/OUT OF POSITION
- USE OF FAKE MOVEMENTS/DOUBLE MOVEMENTS TO GET DEFENDER OFF BALANCE AND CREATE OPPORTUNITY TO ACCELERATE AWAY
- STRAIGHT AT DEFENDER WITH DRIBBLE? STRAIGHT TO GOAL? ANGLED DRIBBLE TO SPACE TO ENGAGE DEFENDER AND CREATE NEW SPACE TO ATTACK?
- WHAT SPACE IS AVAILABLE FOR YOU TO BEAT THE DEFENDER? DIRECT AND VERTICAL OR IS THE SPACE TO THE SIDES OF THE DEFENDER?
POTENTIAL PROGRESSIONS:
- Use of ball as progression.
- Can only score in central goal.
- Different points based on individual challenge.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
- Conditioned Game.
- 2v2 with 2 neutral players. Team in possession will attack with 4v2.
- Rotate neutral players so all get a chance to focus on creating overloads in possession.
KEY POINTS:
- TYPE OF DRIBBLING REQUIRED? (CLOSE TOUCHES TO MANIPULATE BALL AND MOVE DEFENDER? DISTANCE TOUCHES TO ACCELERATE AWAY AND MOVE FORWARD/TOWARDS GOAL?)
- USE OF SKILLS/ BALL MANIPULATION TO CREATE DISTANCE BETWEEN YOU AND DEFENDER
- USE OF SKILLS/BALL MANIPULATION TO MOVE DEFENDER AWAY FROM GOAL/OUT OF POSITION
- USE OF FAKE MOVEMENTS/DOUBLE MOVEMENTS TO GET DEFENDER OFF BALANCE AND CREATE OPPORTUNITY TO ACCELERATE AWAY
- STRAIGHT AT DEFENDER WITH DRIBBLE? STRAIGHT TO GOAL? ANGLED DRIBBLE TO SPACE TO ENGAGE DEFENDER AND CREATE NEW SPACE TO ATTACK?
- WHAT SPACE IS AVAILABLE FOR YOU TO BEAT THE DEFENDER? DIRECT AND VERTICAL OR IS THE SPACE TO THE SIDES OF THE DEFENDER?
POTENTIAL PROGRESSIONS:
- 1v1 into 1v2 based on time limit.
- Score in certain goal (can't score in same goal twice).

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
- Conditioned Game. SSG or 1 game depending on numbers.
- Pitch split into 3 zones. Normal match conditions, but players can multiply score if able to dribble into new zone before scoring.
- Game can be adpated so that a point is scored anytime a player can dribble forward into new zone.
KEY POINTS:
- USE OF DRIBBLE TO PENETRATE LINES AND MOVE VERTICALLY TOWARDS GOAL
- TYPE OF DRIBBLING REQUIRED? (CLOSE TOUCHES TO MANIPULATE BALL AND MOVE DEFENDER? DISTANCE TOUCHES TO ACCELERATE AWAY AND MOVE FORWARD/TOWARDS GOAL?)
- USE OF SKILLS/ BALL MANIPULATION TO CREATE DISTANCE BETWEEN YOU AND DEFENDER
- USE OF SKILLS/BALL MANIPULATION TO MOVE DEFENDER AWAY FROM GOAL/OUT OF POSITION
- USE OF FAKE MOVEMENTS/DOUBLE MOVEMENTS TO GET DEFENDER OFF BALANCE AND CREATE OPPORTUNITY TO ACCELERATE AWAY
- STRAIGHT AT DEFENDER WITH DRIBBLE? STRAIGHT TO GOAL? ANGLED DRIBBLE TO SPACE TO ENGAGE DEFENDER AND CREATE NEW SPACE TO ATTACK?
- WHAT SPACE IS AVAILABLE FOR YOU TO BEAT THE DEFENDER? DIRECT AND VERTICAL OR IS THE SPACE TO THE SIDES OF THE DEFENDER?
POTENTIAL PROGRESSIONS:
- Pitch split into halves.
- Gates for bonus points.
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Ball Mastery
SET UP:
- Ball mastery warm up. Focus on 1v1 moves that will be applicable for the session (fients/fakes/double movements).
- Include context of how these moves/turns cna be used in a game.
- Matthews (Dummy)
- Double Matthews
- Iniesta
- Stepover
- V/Reverse V
KEY POINTS:
- ON TOES TO ADJUST TO BALL
- MOVE WITH BALL TO REMAIN CLOSE AND IN CONTROL
- USE OF BOTH FEET
- USE OF BODY MOVEMENTS TO ADD DISGUISE AND EXAGGERATION
POTENTIAL PROGRESSIONS:
- Combining multiple moves/turns in specific order.
- Combining multiple moves/turns in random order.
- Use of varying/different moves/turns.