Football/Soccer Session (Moderate): 2-1-2-1 POSITIONAL RONDO 7 A SIDE

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Paul Patullo

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Paul Patullo
Name: Paul Patullo
City: Dundee
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1

SET UP

7 POSSESSION PLAYERS 

1 GK, 2 DEF,CM,2 WINGERS,1 STRIKER

ROLES WILL REVERSE WHEN PLAYING OPPOSITE DIRECTION

4 DEFENDING 

ONLY 2 IN EACH ZONE

ACTION

POSSESSION TEAM MUST PLAY THROUGH AND TRY YO GET TO OPPOSSITE SIDES AND REPEAT BACK THE WAY

DEFENDING TEAM MUST TRY WIN BALL BACK AND SCORE IN THE GOALS


Football/Soccer Session Plan Drill (Colour): Screen 2

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Football/Soccer Session Plan Drill (Colour): Screen 2
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Screen 2

ACTION

POSSESSION TEAM MUST PLAY THROUGH AND TRY YO GET TO OPPOSSITE SIDES AND REPEAT BACK THE WAY

DEFENDING TEAM MUST TRY WIN BALL BACK AND SCORE IN THE GOALS

KEEP SCORES PLAY ACROSS 1 GOAL DEFENDERS SCORE 1 GOAL

COACHING POINTS

DEFENDERS IN BUILD UP GO HIGH AND WIDE FOR BUILDING OUT FROM THE BACK THEN RECIEVE ON BACK FULL SO WE CAN PLAY FORWARD

CM STARTS HIGH AND THEN DROPS TO TRY GET ON THE BALL (create space with movement  if none available)

WINGERS PLAY MORE NARROW AS FULL DEF KEEPING THE WIDTH,UNLESS IT GOES INTO CM AND WE NEED TO COME WIDE TO CREATE THE ANGLE,OR PULL WIDE AGAIN TRY TAKE DEFENDER WITH U AND CM CAN PLAY STRAIGHT PASS THROUGH THE MIDDLE


Football/Soccer Session Plan Drill (Colour): Screen 3

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Football/Soccer Session Plan Drill (Colour): Screen 3
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Screen 3

NORMAL 7 A SIDE GAME CAN PLAY TIME BOMB 

  • Time Bomb    -  On possession the receiving player has 3 seconds to play or 'Boom' your out of the game for a set period of time. (Speed Play and Control)
  • 4 to Score    -  Only scores following 4 complete passes count. (Passing)
  • Air Strike     -  Only goals scored from the air count (Air Control and Finishing)
  • In Two     -  In Possession - Two touches. Second touch must be pass or shoot  (Speed of Play)
  • One Two Three - In Possession, Three first touch passes then play as normal (Speed of Play)
  • Magic Twenty  -   Team amass twenty passes (non-consecutive) then goals count as double  (Passing)


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