Name: | Giovanni Pacini |
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City: | Quincy |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
This session is designed to put players in situations where they must make decisions relative to where, when, and why to dribble or pass.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
WARM UP 2- The second portion of the warm up now has one group of players outside the grid. Those within dribble about looking to execute a pass with a perimeter player. Once that pass has been executed, the dribbling player looks for another perimeter player to pass to. Switch groups.
Next, take one blue and one red player and designate them as defenders (yellow jersies). Players must now guage where the defenders are and discern where and when to either dribble or pass. The coach has the option to make the grid smaller in order to speed up the thought process and subsequent execution.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ACTIVITY 1- Safety Zone Game. In this game, players look to keep possesion of the ball while being able to use the 5 designated safety zones where no defender may enter. Players may dribble into the zone or pass to a teamate. The player entering the safety zone must now look to make a pass to one of his/her teammates. No zone can be used two times in a row. Additional pressure is now implemented by designating a set time by which the player in the safety zone must execute a pass. Failure to do so turns the ball over to the other team who takes over in the same zone. The next variation dictates that the team in possession must utilize the center zone before using any of the perimeter safety zones.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
GAME RELATED- With the goals situated back to back, each team defends one and attacks the other in the traditional sense. Players may move freely from one half of the field to the other. If the goalkeeper secures the ball his/her distribution must be to a player in their own half of the field. With the goals situated in an abstract position, it forces the players to make decisions outside of the typical realm of a traditional game with goals situated at each end of a field or grid.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
MATCH CONDITIONS- Shape each team in a 1-2-1-2 formation. This allows for 4 layers of players condusive for playing possession soccer.
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Animation Controls (PCs, Macs, Laptops):
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Warm Up 1 (5 mins)
WARM UP 1- In the opening phase of the session (warm up), the players are simply asked to dribble about in a grid. The grid at first is larger where the emphasis is on speed dribbling. As the coach makes the grid progressively smaller, the emphasis then becomes 1 v 1 dribbling and possession dribbling. This plants the seed so to speak later in the session where players will need to make decisions while in possession of the ball.