Joe Wright
Name: | Joe Wright |
---|---|
City: | Canberra |
Country: | Australia |
Membership: | Adult Member |
Sport: | Football/Soccer |
In this pre-season session the concept of two strikers initiating a high press when the opposition is attempting to play out from the back from goal kick scenarios. Players will learn the pressing triggers, pressing aggressively as a collective and setting traps to assist in winning the ball high up the pitch. By performing the high press successfully it will enable us to win the ball in dangerous areas and create meaningful goal scoring opportunities.
Key Principle: Deny time and space for the opposition to build upSession Objective: In this session I aim to improve the team's ability to press collectively high up the pitch to force the opposition into mistakes in their defensive third. This will enable us to win the ball in dangerous areas and create goal scoring opportunities through quick, direct passing and surging support play.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation:
8v6 in a half with the pitch divided into 5 corridors. Play starts with the white team GK with the team attempting to play out from the back to try and score a point by passing to the target player at the top OR in one of the mini goals. If the ball is played to the target player for a point, this player immediately passes the ball to the black team to counter and try to score. If the recovery team wins possession via pressing then they score as normal. The recovery team gets 3 points for a goal if they score within 8 seconds of winning the ball.
Variation/Progression:
- Add time limit for possession team to score a point
- Each player on the possession team has a maximum of three seconds to control and release the ball
- Target player to step into area to play as a 10 and give the BPO midfielders another problem to solve
Team Tasks:
Prevent forward passes and win the ball as high up the pitch as possible to create scoring chances.
Player Tasks:
- Protect the centre of the pitch by remaining compact to prevent the ball being played forward into midfield (allowing them out)
- Force them to play into wide corridor then press creating a 2v1 overload on wide player using the side line to help force the mistake
- Be close enough to press the player you are responsible for whilst also covering as much of the pitch as possible by cutting passing lanes (Wingers for FB's, mids for mids, ST's for CB's)
- When press initiated look to intercept first, win 50/50 second, force backwards third
- Maintain compact BPO shape if trap does not work and wait for trigger to press (ball in wide area, slow pass, backward pass, receiving ball facing back)
Coaching Cues:
- When the possession team first get possession, attempt to win the ball within 6 seconds of play starting by squeezing the ball carrier and creating 2v1 overload.
- When applying pressure to the ball carrier, if you are not one of the closest two to the ball carrier, cut short passing lanes in all directions
- If you are unable to recover the ball within 6 seconds, retreat into BPO positions high up the pitch and wait for trigger to press when to press (forced to a side-line, back to goal, slow pass, backwards pass)
- When the BP team has been forced to a side line, press and lock them into that side by overloading that side and forcing them into a mistake
- When the BP team receive back to goal, slow pass played or pass backwards that is the trigger to collectively press and win the ball or force a mistake
- When applying the press ensure that we do so collectively in the press, cover, balance method
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation:
8v6 in a half with the pitch divided into 5 corridors and a 15m deep end zone. Play starts with the white team GK with the team attempting to play out from the back to either release the 2/5 to dribble through one of the wide gates for a point OR the 2/5 receive the ball in the end zone from a team mate after running through one of the gates first before shooting at goal. Once the scoring sequence for white is over the coach serves a ball in for the recovery to play on the counter. If the black team wins the ball by pressing they score as normal. The recovery team gets 3 points for a goal if they score within 8 seconds of winning the ball.
Variation/Progression:
- Different pressing traps (striker press, winger press, double striker press)
- Add time limit for possession team to score a point
- Each player on the possession team has a maximum of three seconds to control and release the ball
- Player who passes the ball to the 2/5 on the possession team into the end zone can enter end zone to create 2v1 vs GK.
Team Tasks:
Prevent forward passes and win the ball as high up the pitch as possible to create scoring chances.
Player Tasks:
Centre Mids (6/8):
- Protect the centre of the pitch by cutting passing lanes to ST from direct pass when the ball is central
- Responsible for the two midfielders closest to the ball when the ball is in the widest 2 corridors
- Be positioned close enough to your player to intercept forward pass/win the ball in 50/50 or force their first touch backwards
- Maintain BPO shape until pressing trigger identified (ball in widest corridor, slow pass, backward pass, receiving ball facing backwards) and react immediately
Wingers (7/11):
- Protect the centre of the pitch by operating in the wide central corridor when the ball is central, closing passing lanes forward to central midfielders
- Responsible for closing the FB down when the ball is played to your side whilst cutting out forward passing lanes back in field
- Press when the ball is travelling from the CB to the FB on your side either intercept forward pass/win the ball in 50/50 or force their first touch backwards
- Tuck in and be positioned half way between far side CB and far side CM (close enough to cover either if the play is switched or long ball) when the ball is in the widest channel on the opposite side of the field
- Maintain BPO shape until pressing trigger identified (ball in widest corridor, slow pass, backward pass, receiving ball facing backwards) and react immediately
Strikers (9/10):- Protect the centre of the pitch by operating in the 3 central corridors when the ball is central, closing passing lanes forward to central midfielders
- Both ST to press both CB's once ball is in motion from GK to either win the ball or force to a side line
- ST who pressed CB who received the ball is to go out wide and press the FB with our 7 or 11 preventing the ball from being played back inside and winning the ball 2v1
- ST who is pressing the CB who didn't receive the ball cuts passing lane between 2 CB's
- Maintain BPO shape until pressing trigger identified (ball in widest corridor, slow pass, backward pass, receiving ball facing backwards) and react immediately
Coaching Cues:
- When the ball is in the widest corridor, our entire team should occupy the 3 corridors nearest the ball
- If BP team are able to play back into a central corridor and break press, stay high in BPO positions and wait for next trigger to press again
- When the press is initiated by a player, EVERYONE must react and press collectively at 100% intensity
- When the ball is central, protect central areas and maintain BPO shape
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation:
Full field dimensions, full game rules vs U/17's or 1sts.
Pre-season weeks 1-4: 9v9 format
Pre-season weeks 5-7: 10v10 format
Pre-season weeks 8-10 & in-season: 11v11
If unable to get game against another team in program use the following plan:
6v6 format, full game rules.
Pre-season weeks 1-4: length - half field, width - in between side line and 18 yd box pitch boundary
Pre-season weeks 5-7: length - half field, width - 18yd box width
Pre-season weeks 8-10 & in-season: length - half field, width - in between 6yd and 18 yd box pitch boundary
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PP (10 mins)
Organisation:
1v1 in three 10mx15m spaces. Each pitch to have 2 players on each team (1 active, 1 resting) with white team starting with the ball (lots of balls at the end of the serving team). Play starts with white team passing the ball to the black team inside the pitch resulting in a 1v1 duel with the objective being to defend the goal and score quickly once the ball has been recovered. Duel lasts for 10 seconds, if no-one scores then play restarts with two waiting players immediately (get out of area quickly and restart quickly, high intensity). Serving teams swap after 2.5 minutes.
Variation/Progression:
- Progress to 2v2 on two pitches (2 active players and 1 resting player)- Alternate between 1v1 and 2v2 on coach's call
- Adjust the size of the area
Player Tasks:
- Pressure the ball carrier immediately
- Close down the space between you and the attacker as quickly as possible
- Defenders to confront attack with their knees bent to establish a low centre of gravity to adapt to changes of speed and direction quickly
- Players should be side once they have closed down the space between them and the attacker, with the front foot facing the ball and using the back foot to pivot on and change direction.
- Show them either a side-line or back into another defender and attempt to win the ball
- When you are providing cover, stand deeper than the player apply pressure to cover the passing channels forward AND to cover a 1-2 combo.
- When providing cover, stand narrower enough that you can step across and intercept a through ball but wide enough that you are covering as much space as possible
- When being the balance player you can see the whole picture so communicate to everyone what is happening whilst standing on an angle to provide balance.