Nigel Nicholas
Name: | Nigel Nicholas |
---|---|
City: | Bridgend |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Shot stopping session to improve GK ability to save from multiple ranges.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Description: Multiple servers shooting from various distances and angles to test GK shot stopping.
Adaptations (Progressions & Regressions):
Regression: GK chooses which server is shooting and gets into SET ready to receive.
Progression 1: Servers shout SET to initiate play, GK adopts correct position for that server.
Progression 2: Server passes to shooters who turn and shoot in real time; GK has to change position and react.
Challenges, Conditions or Targets:
GK must choose best starting position and react to changes in ball position.
Servers cannot run with ball, they must shoot after turning.
Goals scored = songs sung to each other later.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Description: Blue team must keep possession with GK and count passes made. Red team must score against blue GK.
Adaptations (Progressions & Regressions):
Regression: Create zones from which players can shoot unopposed (blue and yellow cones); GK then knows when and from where the shot is coming.
Progression: Create overload on red team to increase chance of scoring and blue GK shot stopping. Adopt a limited touch rule. Reduce playing area size to increase shooting chances.
Challenges, Conditions or Targets:
Limited touch rules: 2 or 1.
Possession team to have 3 passes for a goal.
Most passes or goals win.
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm-up (15 mins)
Description: Yellow GKs play ball for blue GKs to stop.
Adaptations (Progressions & Regressions):
Regression: Servers shout path of ball for GK to prepare early for the save.
Progression: Servers to vary their shots without telling GKs what type of shot and where it will be.
Challenges, Conditions or Targets:
If the ball is not secured, GK must touch coloured cone behind them.
GKs must stop the ball from going past them.
5 saves to switch service. Least amount of unsecured serves, wins.