Football/Soccer Session (Academy Sessions): Principle based practice into team training

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Stoke City F.C.

Jason Brindley

Profile Summary

Jason Brindley
Name: Jason Brindley
City: Oswestry
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Rondo wars

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Football/Soccer Session Plan Drill (Colour): Rondo wars
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Rondo wars

Principle based practice

Loading session (strength based)

General practice

4 v 4min games

Rest/recovery time 1 min between blocks - use time to give feedback and info

Linked into game model of desire to regain possession, reaction on transition (counter-press) Making pitch big in possession (height, width, depth) finding spare player(s)

Key Factors

Intensity/agression to the press

Go together

Make play predictible, cut off the pitch

Use sideline as an additional defender, stop central/split passes

Organisation

30 lenth x 15 width

First team to 50 passes wins

Can send 2 defenders to press on turnover

Progressions

Player that loses possession must attempt to win it back

If you make land-mark passes (10/20/30/etc) then can send an additional man

If you win the ball and transfer it back to your square reset opposition passes - counter-press on transition


Football/Soccer Session Plan Drill (Colour): 10 v 5

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Football/Soccer Session Plan Drill (Colour): 10 v 5
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10 v 5

Key Factors

General practice

1 team of 10 players maintaining possession

1 team of 5 working as pressing players

Building on from previous practice

9 x 1.5mins blocks (roatating teams) - 3 sets of 3

1 min rest/recovery between blocks - use time to give info

Linked into game model of desire to regain possession, protect central areas and make the pitch big (height, width, depth) in possession

Coaching Styles

Concurrent

positive reinforcement

Walkthrough/coaching process in breaks if required

Principles

Go together, restrict spaces

Quick press on ball carrier (get his head down)

Anticipate/predict pass

keep one side/prevent switch/defend ball side

Wolf pack mentality

Organisation

3 teams, 2 merge as possession team, other is defending.

25x25 square

team working for 1.5 min

If win the ball - 1 point

If win the ball and dribble out - 3 points

if win the ball and score in mini goal - 5 points

Possession team to immediatly counter-press on transition to regain possesion


Football/Soccer Session Plan Drill (Colour): Team training on pressing and counter -pressing on transition

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Football/Soccer Session Plan Drill (Colour): Team training on pressing and counter -pressing on transition
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Team training on pressing and counter -pressing on transition

Key Factors

Resistance based training

Specific Team training

4 x 5min games

2 min rests/recovery between blocks to give info to individuals or units

3 1/4 pitch - taken in for consideration of missing players

Coaching styles

Concurrent

Positive feedback/direct instruction

Walk-through/Coaching process if required

Interventions in breaks (individually and globally)

Organisation

Reds looking to build up play - playing a 2-2-3-1 (minus fullbacks)

Greens low block, playing a 4-3-1 (minus wingers)

Ball to start with reds GK

Key Points

Desire to regain possession on transition

Closest player to apply immediate pressure, aggressive press, get opponents head down

Secondary defender threatens best pass

Additional players squeeze space around the ball, cut off central passes

Can we regain possession?

Can we make them make a mistake, kick it long to regain possession or play back into pressure

Conditions

Coach red team - manage oppostion

If greens win the ball in their defensive third, they must make 4 passes before scoring

If coaching team wins ball in final third and score goals count double

Detail

Closest player - apply pressure, press from side make play predictible, force wide and away from space

Secondary defenders - read closest players press, cut off best passes and suffocate space around the ball. Man for man, lock on or threaten. Do not allow inside or switches of play as they kill the press. if this does happen and we cant apply pressure straight away then drop into mid block and await pressing ques and triggers.

CBs - be alert of long ball over head - think about positioning - balance and cover.

If 10 goes in to help go all way in with him so he cant turn.

All - Think about 'What if' during possession build up, what if team mate loses the ball, am i in a position to effectivly counter-press. Judge distances. Best players think of defending when theyve got the ball and attacking when they dont.

On counter-press trigger (turnover in possession) have 7 second fury to regain possession, closest player must enguage ball carrier within 2/3 seconds, secondary defender cut off within 3/4. If we are unable to regain the ball within the press then drop into mid-block, all players to restrict spaces between each other and await opportunity to apply effective pressing system

Triggers to above mentioned scenario-

Ball played wide - Use touchline as an additional defender, lock on centrally, dont allow inside - be aggresive

Bad Touch - trigger to enguage

Travelling ball - press prior to first touch, anticipate best pass, force mistake

Backwards pass - squeeze space, all units to press higher to restrict space

References

In build up phase - Team to remain overloaded on ball side with far side wide player coming in to inline with width of 18, travel back touchline wide when ball goes centrally.

If wide player loses the ball, nearside CM to threaten/press closest CM, 9 to press CB, prevent switch. 10 to press deeplyer. Far side wide player to come into central channel and threaten central passes, important he doesnt lose track of where oppostie fullback is incase they do switch.

CBs to play high to condence space in between the lines on press engauge.

If we cant regain possession go into mid block, all within midfield third, all within width of 18 yard, protecting central areas. Tempt/bait wide pass, when ball travels, can we use as a pressing trap.

Nearside wide player, press, dont allow inside or back.

9 - threaten passes into CBs.

10 - lock onto CDM, dont allow him to role you, press far side.

Nearside CM - get tight to nearside CM

far side wide player - come in with farside CM

Fa


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